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DDAL07-11 A Lesson in Love (5e)
Publisher: D&D Adventurers League
by Jonathan U. [Verified Purchaser]
Date Added: 08/13/2018 23:19:19

The uniqeness of the underwater combat is a nice change of pace and deffinetly changes things up for groups, but the motivation for the adventure is lackluster only really happening cause the DM says it. In addition the finale part is way too high of a check for chracters unless they are strength based or have some form of experties.

It's not a bad mod, it's fun the combat is fresh and engaging, the boat ride can be a blast for roleplaying; just the motivation isn't there to start off.



Rating:
[3 of 5 Stars!]
DDAL07-11 A Lesson in Love (5e)
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DDAL07-10 Fire, Ash, and Ruin (5e)
Publisher: Wizards of the Coast
by Jonathan U. [Verified Purchaser]
Date Added: 08/06/2018 23:31:50

Fun module to run its simple to run, plenty of challenging monstes to fight really played up the intimidation factor for some of the rooms. Some of the fights are just not needed mostly due that the players at this level can take them out without expending recorces. The enviromental mechanic was fun to mess with not enough mods utilizes the exaustion mechanic. The dragon at the very start of the mod is almost not nessecary just eats up time 90% of the time the players would just leave her be which really allows the murder hobos to deal with.



Rating:
[3 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
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DDAL07-09 Unusual Opposition (5e)
Publisher: Wizards of the Coast
by Jonathan U. [Verified Purchaser]
Date Added: 08/04/2018 11:19:55

Great start to tier 3 fun and challanging encounters with plenty of roleplay inbetween, most of the combat can be passed by, which is recommended for some. The final fight is well balanced and gives a good challange even for munchkin style characters.



Rating:
[4 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Jonathan U. [Verified Purchaser]
Date Added: 07/03/2018 00:50:57

Mission 1: Fun little bit combat well balanced for up too level 3's, the skill check for sneaking past the brigands was fun. (Too bad all the players I get are murder hobos.) The boss fight at the end is a nice challage with fourth level spellcasting can make a fight seem that bit more real for the characters.

Mission 2: New is always good, and Dino races are fun, this was straight forward wasy to follow but still made things feel organic.

Mission 3: Standard skill checks and combat nothing really to say about this one, just the Elf woman being pulled and dragged into the mesh, with no way to rescue her, would be better if she was already on the alter for sacrifice to give her last words.

Mission 4: A nice search and rescue mission, plenty of combat to go around, plus the traps were easy to run and not overly complicated as well as the solutions.

Mission 5: Combat was nice and challenging, the misdirection of the Yuan-it was a nice touch as well as their involvment.

All in All anyone of these Missions are great to run at any time, or if you really need a anothe DM ro run somthing.



Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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DDAL07-04 A Walk in the Park (5e)
Publisher: Wizards of the Coast
by Jonathan U. [Verified Purchaser]
Date Added: 07/03/2018 00:21:39

Part 1 Nice follow up to A day in the Races, goes right in to the mission shot and simple even if the players havent played it. It''s very easy to set goal of the mission for the players to follow and their reasoning. The chase was curtainly uniqe and fun to run, but It's way too easy to bypass with characters having a really high passive perception, plus if the players dont really care for their personal items or the small amouts of gold they carry it just feels forced. Having a way for the thieves to pickpocket something worth to the players would make the chase feel more organic. The satchel shop was a blast to roleplay the owner and Wadumu was especilly fun.

Part 2 Nothing really wrong with this part I found, fun skill challenges, didn't drag on too long and forcing players to think outside the box to sovle basic turrain problems.

Part 3 This is your standard big fight at the end nothing to it, it did make things intresting that it could be a three way fight with the players, Yuan-ti, the Grung and the Players, other than that fun and simple combat encounter.

All in All and short and fun mod to run especially for newer players, even older ones near the end.



Rating:
[3 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Jonathan U. [Verified Purchaser]
Date Added: 07/03/2018 00:00:35

The beggining was well done short and simple, urgency was well written, the combat encounters were challanging but not so much as it seemed unfair for the players, definetly need at least at least 5 players for. The skill challanges did not seemed shoehorned they legit felt needed to progress and the faliure of such seemed reasonable.

Over all the mod was a blast to run and play.



Rating:
[4 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 06/26/2018 11:40:39

Great start to tier 2, the role-playing if Favin was great to run plus the imposing challanges once inside really forced my players to think about their actions.



Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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