I was looking for a universal RPG that I could use to play solo with Mythic 2e in multiple genres. There are certain tropes I want in my setting like Aliens, Terminators, Scanners, Escape From New York, and Mad Max. I was able to fit all those genres into one setting with SWN with very little effort. The included "Tech Level" system allows you to easily identify the equipment recommended for a TL3 world (21st century Earth).
The enemy templates are very well done, and normally just use them out of the box, but they are easy to modify.
I wanted to create my own setting, rather than start with a heavily established one. This is the perfect RPG for that.
Character creation is easy, and allows you to create the kind of character you want.
There were a few areas I was a little disappointed with, like the sparse guidance for monetary rewards. A good explanation was given for why this section isn't fleshed out more, but it feels like a lazy cop-out. I was able to create my own abstract wealth system based on the information that is provided, so I won't knock off a star for that. Rather than saying it's impossible to implement consistent economics because of the diversity of tech levels and worlds, I would have preferred that the designer START with economics, and design the lore around that. It's like they built the walls of a building first then added the foundation later.
I wanted to do Mad Max style vehicular combat, and it took me a while to get my head around how it was supposed to work. I was able to put it all together, and the system works well.
Overall, I think the comment that says the rules are poorly organized has some merit, but it's not worthy of a star in my opinion. I would have liked to see them put all the rules for money in one place rather than spread over 3 sections, but I just made screen shots of the tables, printed them to a PDF, and added it to my PDF rulebook for easy reference.
I think Stars Without Number is almost a bad description for these rules. It is actually a very capable universal rule set, and I would have preferred to see the designer approach it that way. The true utility of this system isn't apparent at first, because it's unnecessarily themed as science fiction. This is my favorite multi-genre system. I'm aware there are other books like Worlds and Cities Without Number, but all the tools I needed to play cross-genre are right here. Maybe this book should have been called Worlds Without Number, and then have a Fantasy, Sci-Fi, and Cyberpunk add-on like SWADE did. I guess it doesn't really matter, because it's perfectly useable as a universal system as-is.
For combat I'm just using Maptool, and the basic AI from the book DM Yourself. I'm modifying the AI for specific situations, but SWN does play well with miniatures. I wanted DEADLY combat. If my character dies, I just start a new one. I don't like invincible heroes like you often get with SWADE. I wanted a distinct horror element brewed right into the game system, and it's easy to do wtih SWN. There is plenty of incentive to avoid combat and fear Aliens, Terminators, wasteland bandits, and rogue psychics.
SWN works very well for a TL3 multi-genre sandbox, especially with Distant Lights. It was almost custom made for Mythic.
Aside from the few quibbles I was able to overcome fairly easily, this rule set feels like it was designed for me. I just wanted something easy to play that would accommodate my specific genre preferences, and I was able to get there with SWN.
|