I am so happy that this was released. For one it is a much better option for players and it still contains everything you ned to play and run Tiny Dungeon games for those looking at taking on the role of GM. While I love Tiny Dungeons 2e I felt the original books Micro settings were not very useful as they were more ideas than fleshed out usable campaigns. I picked up five copies of this to hand out to my gaming group and we have been having a balst. This is such an easy system to teach to new players and VERY hackable. We are now on our second campaign and twelve sessions in. Many have asked me if this system can nadle a long running campaign and my answer is YES. My last campaign lasted 62 sessions of weekly Wednesday night gaming. Our newest campaign has custom classes, races and weapons that were an absolute breeze to create. Now my group is coming from D&D 5e and they were able to play through a 62 session campaign. OF course having played it so much we now have custom rules to fit our settings and campaigns and the best part is everyone in the group now takes turns running games whereas with other systems I was always the GM. In conclusion a great game with a great chasis for building it into whatever you wnat it to be without breaking the game. Happy gaming!
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