This is a must-have for anybody running Tomb of Annihilation or another jungle setting. While the encounter tables provided in the base module are decent, these more fleshed out and story-driven encounters provide plenty of fun side-adventures to take your party on when they're sick of fighting the same old zombies, Yuan-Ti, and dinosaur fodder.
Written by a collection of DM's Guild contributors, the quality and tone vary quite greatly from encounter to encounter. Some are dark and story-driven, some offer some fun roleplay (such as the Lost Treasure Hunter), and some are downright silly (looking at you, It's Daddy Time!)
Regardless of which ones you choose to run, you're provided with 23 fully fleshed out encounters, 15 simpler encounters you can flesh out for yourself, and rules for the new creatures and items introduced. It's a fantastic resource sure to save you a lot of prep time in the lead-up to your next session.
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