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Plane Shift: Amonkhet $0.00
Average Rating:4.6 / 5
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Plane Shift: Amonkhet
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Plane Shift: Amonkhet
Publisher: Wizards of the Coast
by James B. [Verified Purchaser]
Date Added: 03/27/2022 13:47:28

An adaptation of Magic: The Gathering's Amonkhet setting for D&D 5th Edition. The setting itself combines Egyptian mythology with a mix of zombie apocalypse and the Hunger Games: a single bastion of life and civilization, surrounded by a desert full of undead, where the inhabitants compete for the favor of their God-Pharaoh (who has a dark, secret agenda). This product provides an overview of the setting, and guidelines for creating characters and customizing monsters for the setting.

The setting-specific character options include two new backgrounds (initiate and vizier) and one variant background (dissenter); four new races (aven, khenra, minotaur, and naga); and four new cleric domains (solidarity, strength, ambition, and zeal). The backgrounds are specific to this setting, and can't easily be ported over to others. The aven somewhat resemble the aarakocra, but with two distinguishing subraces; the khenra have an interesting concept (a twin-centric race) but only OK mechanics; the minotaur is basically a half-orc with a horn attack; and the naga's snake-like abilities are interesting, but maybe a little strong for a starting character. The new cleric domains are fine, but largely just mashups of features from core cleric domains; however, the zeal domain stands out as somewhat more distinctive.

The monster listing is mainly just guidelines for reskinning or modifying Monster Manual creatures, although a number of the new twists are neat enough. The few completely new monsters (criosphinxes, heart-piercer manticores, and serpopards) are only OK. The product concludes with an appendix on running planeswalker characters, which is largely limited to advice with only a minimum of mechanics.

All in all, this product has some interesting ideas and a cool aesthetic, but the setting feels limited (if you're not interested in the God-Pharaoh's schemes or random fights with monsters in the desert, you're on your own) and much of the material here is specialized for that setting (so that it could take work to make it fit into other campaigns, even those with Egyptian theming). Still, this is an interesting enough read, and you certainly can't beat the price! (Originally posted on Goodreads)



Rating:
[4 of 5 Stars!]
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Plane Shift: Amonkhet
Publisher: Wizards of the Coast
by Kaitlyn D. [Verified Purchaser]
Date Added: 05/30/2019 14:00:12

Of all the Plane Shifts, I think this world is by far my favourite! Of course, none of them can compete with the Guildmasters' Guide to Ravnica, since Ravnica is my favourite world ... but this is a close second!



Rating:
[5 of 5 Stars!]
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Plane Shift: Amonkhet
Publisher: Wizards of the Coast
by Justin B. [Verified Purchaser]
Date Added: 01/19/2019 12:56:23

Another great supplement for those wanting to run a game in the MTG Plane of Amonkhet, as well as having some new backgrounds, races, domains, and a monster that can be used in any campaign with an Egyptian theme.



Rating:
[5 of 5 Stars!]
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Plane Shift: Amonkhet
Publisher: Wizards of the Coast
by Paul C. [Verified Purchaser]
Date Added: 11/28/2018 20:11:20

I have no idea about Amonkhet as it applies to Magic: The Gathering, other than the boxes and artwork got my attention in store. I don't know if the material is accurate, but it sure is useful.

This Planeshift could be used for any Egyptian-styled land or setting for D&D. I have used and written some myself, but Amonkhet has adventure built right in. It would be so easy to drop this land in anywhere. The relationship with the deites and the idea of the trials is brilliant.

Races are one of my favourite things to convert/write/steal from other sources. The races here are fantastic for such a setting but several could be used for other settings. The jackal-like khenra remind me a lot of Monte Cook's Arcana Unearthed sebeccai and could easily be used for such. The aven can be used as standard birdfolk (though are more human-like). Many people have been asking for minotaurs - well, they are here. And most interesting of all are the naga (that remind me of the 3E naga from the Rokugan Oriental Adventures). I am not sure about their 'burst' ability, but that seems to be how them move in this setting. (This race could easily be adapted with subraces, and is a solid foundation to base a snake-like race on if you don't want the limitations and supernatural forms of yuan-ti).

There are setting specific backgrounds, but these too would suit other settings. The Dissenter, in particular could be used for anyone living under a rulership they do not believe in - I am thinking perfect for my Dark Sun campaign.

And for those seeking subclasses, you get 4 ner cleric domains. You can never have too many of these right? Here are Strength, Solidarity, Ambition & Zeal. Gods from other settings that embody these ideals come quickly to mind.

James' quick conversions of monsters give a nice insight and shows how a DM could adapt any monster from good artwork. Some could do with a little more modification (such as the croc-demons not just being giant crocs - like add a feature or two from another demon), but I loved to read about new takes on old mythological monsters. The undead featuring in this setting is very cool and useful for a DM.

For a free product, I could not rate this more highly. I am favouring short, mini-settings these days and this Planeshift is perfect for a mini-setting or to mine ideas from.



Rating:
[5 of 5 Stars!]
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