Sigh.
This adventure has some potential. It starts out great with the party already having accepted a job and is then sent off into the forest.
Then the adventure stalls. What follows is a series of uninspired combats with no potential to flex player's social or creative muscles.
And then the adventure ends. to be continued in the next adventure of the trilogy. No closure, no conclusion. I'm sure this is very help for conventions but it's bad design. Adventures should have some sort of satisfactory ending so players don't feel like they're going no-where.
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