Megadungeons - they cause a lot of confusion for many of the hobbyists that have arrived in the hobby in the last couple of decades. They don't see the point of megadungeons. This series of zine-sized booklets are a great starting point to creating an underworld that shows a prospective referee what a Megadungeon could (and should) be.
After buying this, I ended up ordering the rest of the series. Six issues isn't enough for me, though, so I ended up making my own sections of the megadungeon with 'character' to expand the setting. Which is totally the point, right?
If you don't get what a megadungeon is or how its different to the superheroic D&D of 5e, get Issue 1 and read the short essays. All will become clear. Even better, play the first few bits of the levels with your group and see how the game is different- and a lot of fun!
An awesome series that I find myself returning to again and again, if not for content, then for inspiration.
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