This was a fun module that played well. There are good opportunities for role playing and also some fun fights. The players enjoyed having problem solving that wasn't just beat stuff up.
Spoiler here---
The encounter with the guards at the entrance to the Azer was not fun for the players. There really ought to be options for persuading the guards or dealing with the mayor/council. this encounter works ok as written for groups willing to try som trickery but makes it tough on the more lawful groups and ought to accomodate that option. I would suggest to anyone running it to allow some options for persuading/intimidating the guards or pehaps even usig a game of chance.
The other issue is that after the bank vault, the group is looking for a way to solve the mystery, but really there is not way to solve it. So this can lead them down a wild goose chase if you let them. you may need to point out the time that will be wasted to get them focused. I also recommend if they consult with Riswyn to have her tell them that while she is sad for the loss of her family heirloom she can still compete in the trials without it.
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