This product gives a number of flavourful (and sometimes amusing!) options for when a player rolls a natural 1 on an attack, the infamous 'critical miss' from older editions of the game. They are split up by attack type (melee, ranged, thrown, spell) and give around 10 options for each type. In addition, there is a small sidebar giving advice on how to deal with players complaining about 'too many fumbles' if they have multiple attacks per round.
There are a few minor grammatical errors that could have been caught with a final editing run and I would have liked to have seen a brief overview of the concept of critical misses in game design and how the product tries to address the challenges. By their very nature, critical misses can end up prolonging the mechanics of combat through additional rolls and minimising these elements should be a design goal in my opinion.
For anyone wanting a streamlined critical miss solution, picking this up is a no-brainer and definitely worth throwing some virtual loose change the way of the author to keep him producing more.
|