This is a brilliant module, and a step up from most AL content I've played/DM'd. This was my party's first T3, having completed the ToA hardcover and T2 mods from Season 7. The plotline is easy to hook into, and does a nice job of building on itself throughout (Think that's the source of the problem? Nope, even worse!). This modules gives characters a sense of what it means to be T3: they're not here to save a city or investigate a curse; their actions and power levels mean something greater to the world.
Combat encounters are well balanced, although I would have liked more support mobs / Legendary Actions for the final boss. I also mixed in content from Encounters in the Jungles of Chult instead of rolling on the standard random undead tables. A+
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