I had the opportunity to playtest this adventure as the DM, and my entire group had a blast. The mood of the adventure is both deliriously off-kilter and macabre, which made for many hilarious and tense moments.
For DMs, this adventure offers all the components you need to run compelling encounters and vibrant scenes: unusual NPCs, strange creatures, clear motivations, and opportunities for open-ended problem-solving as well as combat. The adventure is remarkably flexible to suit your group's playstyle.
For PCs, this adventure offers a strange new environment to explore, bizarre magicks to learn, mysteries to solve, alliances to forge, and realms to save. PCs can choose to overcome obstacles with violence, trickery, cajoling, and more.
The adventure is also riddled with good humor and chuckle-worthy innuendo, from the DM notes to the read-aloud text. It was a pleasure to read and a pleasure to run.
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