DriveThruRPG.com
Browse Categories
$ to $
 Publisher















Back
pixel_trans.gif
All Fall Down by Philip Reed
 

This product is no longer available from DriveThruRPG.com

Average Rating:3.6 / 5
Ratings Reviews Total
0 1
0 4
0 0
0 2
0 0
All Fall Down by Philip Reed
Click to view
You must be logged in to rate this
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Edmund W. [Verified Purchaser]
Date Added: 10/12/2005 00:00:00

A quirky and creepy game, no doubt. Doubly so for the way in which the subject matter is presented. It was, however, a bit lethargic content-wise.<br><br><b>LIKED</b>: Cold chills reading it.<br><br><b>DISLIKED</b>: Not enough cold chills due to not a lot of content.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Anthony R. [Featured Reviewer]
Date Added: 10/11/2005 00:00:00

All Fall Down is a game about children - but it's definitely not for children. It is a storytelling game that is designed for a group of four to ten players. It looks like it might be especially suited to play with a group of like-minded adults at a spooky Halloween party. The PDF itself is just four pages long with a tinted color and black & white interior.

The players take the role of children in a small village that is beset by plague. Each player has a pool of counters that represent sickness and depression. The players take turns deciding whether to 'go outside and play'. Players that stay inside slide towards depression. This is represented by moving their depression counters from left to right. Players that make the decision to go outside (and risk the plague) take turns telling stories of the other children at play. The other players then vote on whether the storyteller's story was good or bad. If the story is bad, the storyteller slides towards depression. If the story is judged good, he gets to move some of his counters back from right to left. This continues until all the players but one have succumbed to depression or sickness. The last child standing is the winner.

There are more wrinkles added to the game in the optional rules, but I don't want to give away the whole game! All Fall Down is certainly a dark game and one that will probably appeal most to the Ann Rice and Buffy set of fans, I would assume. I did not find it offensive, but if you find the idea of playing a game that involves the death of children due to sickness or deppression repugnant, your mileage may certainly vary. Caveat Emptor.<br><br><b>LIKED</b>: It is an edgy little storytelling game with some neat mechanics.<br><br><b>DISLIKED</b>: The dark theme might put some people off.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Chris C. [Featured Reviewer]
Date Added: 10/03/2005 00:00:00

All Fall Down is a basic storytelling game (not of the White Wolf variety) where the players are all children in a dying village. The objective of the game is to be the last child to survive plague and/or depression.

The mechanic is simple and there is no game master - player votes determine the overall results. The "winner" is essentially the last child standing, the others dying off from the aforementioned sickness and depression.

The author admits at the end that the rules are not completely polished, mentioning that playtesters wanted more complex rules and things he would change. This begs the question - why didn't he?

<br><br><b>LIKED</b>: It's simple and can be done in one evening.<br><br><b>DISLIKED</b>: Unfinished<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[2 of 5 Stars!]
pixel_trans.gif
Creator Reply:
The product description clearly explains that the game involves the death of children. I feel it is the responsibility of the customer and reviewer to read a product description before making a purchase or accepting a product for review. For those with a sense of the twisted/disturbed, I feel this is an excellent game for a fun evening and I stand by my decision to write and release the game. This review says nothing about the game itself but instead focuses on the game's concept.
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Greg W. [Featured Reviewer]
Date Added: 10/01/2005 00:00:00

Reminiscent of Mafia/Werewolf, All Fall Down is a short book of rules and suggestions for playing children in a village struck down by an unspecified plague. Throughout the game the children accumulate counters representing sickness and depression, both of which can be deadly. Each day they can stay inside or go out to play. Playing with the other children will let you shake off depression but makes you more prone to sickness. Staying in alone protects you from the plague, but you'll quickly rack up depression. At the end of each day, each player rolls to see if his or her child survives the night. The last child alive is the winner.

So far, then, this is a simple game of resource management and risk assessment, with a rather bleak flavour. What I haven't mentioned yet, however, is the storytelling. At the end of each day, one player (chosen at random initially, then going around the group) gets to tell a story about the children playing that day. The players involved then vote on whether the story was good or bad. Telling a good story lets the storyteller get rid of tokens; telling a bad story leads to gaining them. Oddly, a tie penalises everyone, presumably for failing to make a decision.

The criteria for 'good' and 'bad' stories are left entirely up to the voting players, although there are certain lapses which lead to a story being automatically bad. For example, failing to mention a particular child is a no-no. If the designated storyteller doesn't go out to play with the others, he or she doesn't get to tell a story, so nobody is ever forced to do so, but the potential gains make it an attractive prospect.

It's a great idea; a roleplaying party game with an atmosphere both morbid and whimsical. I suspect it would go down well at a gaming get-together over Hallowe'en. However, there are issues. Some of the rules in the main text seem more like options. The default counter management system, involving moving counters from your left to your right and vice versa, is fiddly and requires careful reading of the rules text.

A suggested alternate system has a central pot from which players gain and lose counters. This is more intuitive, and presenting this as the default would clear up the writing a great deal. One other small suggestion I'd make is to have players roll for survival in a set order, say clockwise from the storyteller, so that the game always has a winner.

As you can tell, the game can be easily adjusted to personal taste. This is both a strength and a weakness. A strength because you can tweak it to fit your group; a weakness because the game reads in places like a collection of house rules. An edited 'core' version, stripped of this ambiguity, could probably go onto a single page and be accompanied by additional pages covering the options.

A guarded recommendation, then. If you like Werewolf and are looking for a game in a similar vein, and don't mind putting in a little work on the way, then you'll probably enjoy this. If you want length or clear organisation, you might want to steer clear. If you even think it sounds interesting, though, pick it up. For two bucks, play it once and you've got your money's worth.

<br><br><b>LIKED</b>: The concept and the mood.<br><br><b>DISLIKED</b>: The general feel of being not quite finished.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thank you for the review. As you've noted this is definitely in the same vein as Werewolf and could easily be played during any party that includes one or two Werewolf games.
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Mark C. [Featured Reviewer]
Date Added: 09/30/2005 00:00:00

This 4 page product ends with notes on how the author would like to change the game. This is a sign that the product is not finished, for whatever reasons. Perhaps we can look forward to an update that will finish the game.

This is a very simple variation on an old system, storytelling and votes. The players are directly competing against each other to avoid collecting sickness and depression counters. Each player takes turns telling stories based on a theme and if it is voted a good story, that avoids counters. It is up to the players to avoid political voting and vote honestly.

Sickness tokens are moved from right to left and depression counters are moved from left to right ? or was it the other way around? I can not remember and this makes reading the product difficult. It is a simple fix in actual play, but the terms are used throughout the product. If tokens were ?gained? and ?lost? it would be much clearer than ?moved left? or ?moved right?.

Variants for moving the tokens are included to prevent cheating. With the tokens moving left and right so much it must become easy to move a few extra where you want them. This suggests another problem with the left to right system. The variant systems work fine. I think they should be the primary system.

The morbid-children dying theme really isn?t necessary for these rules. It could be any setting. It feels like the game is made morbid to gain more attention but it does add some flavor. This product could be expanded to a number of settings ranging from appropriate for children to morbid for adults. There are only two options in this game: Go outside and play but get sick, or stay inside and get depressed. It is assumed that you can not play inside. More options would be interesting.

The song, Ring around the rosies, is included. This song refers to the black plague. During this time people believed that if you put posies in your pockets it would ward off the black plague. This bit of trivia and history about the black plague could have been included to make the product more interesting and give players ideas for stories. <br><br><b>LIKED</b>: I like the role-playing this system encourages. I have run systems like this before and they are a lot of fun ? right up until your hack and slash player becomes too frustrated to continue. If you can work a game like this as a short diversion during another roleplaying game, it can really improve over-all roleplaying. Though there is no "combat" system players still go head to head with voting so there is room for political backstabbing.<br><br><b>DISLIKED</b>: This product could be greatly expanded to include many more elements and a list of story elements. At 4 pages, it reads like the instruction manual for a board game ? but there is no board game. There is a card game floating around that uses very similar rules but includes cards which must be used as the elements of the story.

I would really like to see more material as the basis for stories. A lot of people have trouble dredging up ideas in the short term.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Ripped Off<br>



Rating:
[2 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thank you for the review but I feel that this statement: "This 4 page product ends with notes on how the author would like to change the game . . . " is not completely correct. The game finishes with some options and a discussion of a change a playtester suggested (as well as my notes on his suggestion). This is most definitely not the game for everyone but if you have a group of creative friends and enjoy telling stories this may suit you for an evening of play.
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Patrick M. [Verified Purchaser]
Date Added: 06/15/2005 00:00:00

This is more of a party time game than a role-playing. Characters are basically children in a generic location that has come down with a virus. While its only four pages its not horrible. It serves its purpose as a form of enjoyment. For those that are looking for plots, stories, villains, ideas, etc. I would suggest staying away from this product. Overall not bad, even for $2.00.<br><br><b>LIKED</b>: It's very creative and doesn't require much to play. As above great party game!<br><br><b>DISLIKED</b>: Those people who don't like to story tell will find that they are forced to in order to play this and that might not sit well with people who are overly shy or not good at creating on the fly.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
pixel_trans.gif
All Fall Down by Philip Reed
Publisher: Ronin Arts
by Daniel P. [Verified Purchaser]
Date Added: 05/26/2005 00:00:00

This is a great, simple, elegant, and morbid little game perfect for when the power's out, Halloween, a night out in the woods, or similar situations. The potential for storytelling is endless, and the theme and tone assure that the stories are entertaining (unless you play with some lame players). Everyone should own this.<br><br><b>LIKED</b>: Simple and elegant mechanics nicely wrap a Tim Burton-esque morbid theme.<br><br><b>DISLIKED</b>: Nothing. I'd like to see further expansion to the game, actually.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 7 (of 7 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates