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Saga of the Goblin Horde (Savage Worlds Deluxe) |
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Average Rating:4.8 / 5 |
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One of the best settings I have ever met. It is a cool setting with plenty of creative character options and the best bestiary in any Savage Worlds related book (and not just because every monster has a picture). The story of the Plot Point Campaign is also good, but it is really railroady and feels like the story has been built around the mechanics, not the other way around. But even so, it is one of my favorite Savage Worlds supplements.
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Creator Reply: |
Thanks for the review! The Plot Point adventures are indeed very railroady, you're right. However if you check out the "War Clock" and "Side Adventures" sections on page 50, there are some guidelines and advice for making the overall campaign more varied and flexible. |
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free fun and savage laughs ! even reading was a pleasure! well done sir! a wonderful setting with more depth than it seems. If you find a few player you got a good introduction to SW, or recreative way of playing anti-heroes.
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Just played the first session. A Oneshot of mine, loosely based on the Tavern story in the plot point campaign, and Sleigh Heist, a One-Sheet. One Player played Deadlands before, two where new to Savage Worlds. Rules where easily explained and we started.
The spin on classic fantasy RPG was realy nice and funny (Forrest Humans, evil Adventurer, etc.). Character creation was funny, to discover the unique Goblin Edges and Hinderances. Was kinda strange to remind ourselves that there are actually not three goblins, there are 11. But SotGH easily manages that.
It was nice to see how a tough Bugbear without a Gang and the other Goblins could manage damage. We had a realy nice and funny session.
Btw: Just from reading SotGH I was so interrested in the System I ordered a printed Copy from Lulu, using the manual Richard Woolcock put on his Blog Page. And it looks really good!
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*Goblins!
HA!
They said these isles were swarming with goblins. Yeah, right. You've slain hoards of the things, been slaying goblins since you were not much more than a babe getting experience and a few coppers to buy your first beer! You still laugh at your granpappy's stories, at the shudder and that look in his eye of... of... fear! You are certainly glad you must've inherited a spine from your momma's side of the family!
Wait, there's one now... scrawny little guy... no wait, it's a girl! A girl goblin tryin' to sneak up on you through the brush!
HA! You can use yer bare hands on her, no reason to even draw yer swor....
...shock covers your face as you sink to your knees, a dagger sticking out of your throat. Your mind spinning down into darkness... "b..but...you...."*
Too bad yer momma didn't give you her brains...
...and you hope to hell she's not saving up for her first beer...
This is an amazing setting told from the perspective of the goblins. And no, you are not out hunting humans or adventurers all the time. You have your own lives, your own adventures and quests, but woe betide the occasional aventurer you do come across!
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Saga of the Goblin Horde is a work of wonder.
I won't detail what's in the book as that is already covered in other reviews.
I'll just say everything inside it is part of a perfect mechanism geared towards actual fun, that makes it one of the best savage worlds settings around and a true paragon of how they should be designed and presented.
I wish all savage settings were this good!
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Saga of the Goblin Horde is a creative twist on fantasy gaming, the players taking on the roles of goblins. But players aren't simple, run of the mill goblins, instead they can be Bugbears, Gremlins, and even mutated goblins! To make it even better, players are goblin bosses, bullying and pushing their minions about.
There are so many choices to really flesh out a character. The level of depth in this book is insane given the page count. There are generators for goblin names and knick knacks, plenty of solid Edges and absolutley fantastic setting rules. Setting Rules are one of my favorite parts about Savage Worlds as small changes can lead to huge, flavorful results. SotGH has wonderful rules that help really convey the feel of the setting, I'm a huge fan of "Meat Shield" in particular.
All in all this is a fantastic setting if you want to try something a little different that still has a solid fantasy feel. And to top it off, it's free!
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Saga of the Goblin Horde is a delightful spin on your classic fantasy game setting. Playing from the precpective of the goblins is a refreshing change of pace. I agree with others that the quality of work that Richard has put into this project is top notch, and should not have been free. I've paid for products of lesser quailty.
Great job Richard, keep up the great work. Looking forward to seeing further works from you.
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Be warned! These are not the average simpering goblins that so called "heroes" get their first XP with.
The setting is wonderfully detailed and the effort that has gone into it is enormous.
Well worth the price! Worth quite a bit more actually.
Edit: I'm not sure why my name (Mathew Halstead) is being withheld.
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Richard has probably contributed (and thats the word when you give something away) more to Savage Worlds players than anybody out there, and not just in volume. All of the free content on his site is as good looking as this, and enough to keep you busy for a very long time. i don't know why he doest sell his work, but I'll take it! He's been working on this setting fro quite a while, and it shows. There is already a lot of material for it, and it has more support than other settings out there which aren't free. Jump in and have fun in the Goblin Horde!
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This is awesome. Professionally made product, lot of useful stuff (even if you don't use the setting). Great work from Richard.
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This product should not be free!
Ok, let me explain that. This is a full-blown setting book. While it doesn't bring the page-count of other settings, it doesn't need to! This is a 114-page love-letter to the idea of Goblins being more than cannon-fodder for Novice characters to hack up so they can gain some XP and finally get to the cool enemies. It's released under the fan license, but Richard put in work worthy of a licensee project. The tradedress alone rivals some licensed products out there, and the content has been honed and playtested over years in home and convention games.
So what do you get? Everything to play anything from a fun one-shot to a full blown campaign. The background provided in Saga of the Goblin Horde is flexible enough to fit into most established and/or homebrewed fantasy settings. Or you can just use the PPC adventures as one-shot games (beware, your players might want more, so start with Dungeon Squat! It comes with handouts in the book!). If you choose to run the whole PPC, you are provided with either amazing pregenerated characters, or fleshed out character creation rules. There are 10 PPC adventures written out, and on top of that you get an Adventure Generator to fill the gaps between those! There's also a bestiary, providing ample opposition (supplied with full colour artwork!).
And if playing as Goblins isn't your thing, you can always download this and use it to really give the PCs a run for their money the next time they encounter a goblin tribe!
Full Disclosure: I was involved in the creation of this product for over two years as a playtester and sometimes idea-sounding-board.
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I was very impressed with this pdf. If you are the sort of person that wants to play a fantasy game from the perspective of the enemy..in this case goblins and other humanoids then this is a great resource and it packs quite a bit of information and cool graphics in its 100+ pages. Also...you cannot beat the price. ;) A great addition to my library of Savage Worlds pdfs.
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