This is a large supplement. I honestly didn't look at the new feats, spells, backgrounds, class features, races, items, or monsters; but I didn't buy it for those reasons. My judgement on this product is specifically about the story.
I disliked Part 1 of Chapter 2 (essentially the hook for the entire adventure). Mixing in the setting of the Feywild, rather than kicking the adventure off with something very Chultan, felt odd but is a reasonable way to get the PCs from any location eventually to Chult.
I do think that the author did a good job of reminding the DM that the death curse plotline from Tomb of Annihilation is looming in the background. There are many instances where the DM is reminded of this. However, this supplement offers itself as a lead into Tomb of Annihilation, but disrespects the urgency by which some of the sideplots in Tomb of Annihilation plan to resolve. I do not think this is a problem, as I disliked that sense of urgency anyways. Certainly, the DM can fudge a timeline enough to accomodate for players spending time in this adventure.
The worst part of this storyline is part 3. It boils away to just another setting to potentially provide some information to the players (most likely the location of part 4), but seems more for the purpose of getting them from one level to the next. I do not think that was the author's intent, but the outcome of part 3 has no bearing on the plot of part 4, thereby diminishing the actions of the players. Even a slight adjustment to difficulty would have been sufficient for the players and/or dm to feel like there was some bearing between parts. The DM is quite capable of altering this to have the players' actions feel impactful, but the author, particularly in their acknowledgement of this possibility (see pg. 25 The Ritual) should have been more considerate.
Beyond that, I think the encounters are good. The story is fun, but not very unique. I like the possibility of multiple endings, but my players circumvented this. It does leave a rather large gap between the adventure ending in the Valley of Dread and getting the PCs somewhere else (likely Port Nyanzaru), but I don't think that is necessarily the job of the adventure.
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