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City of Mist Core Book
Publisher: Son of Oak Game Studio
by Larry B. [Verified Purchaser]
Date Added: 05/28/2019 10:45:33

This is a beast of a book; even in electronic format. You are in for 500+ pages of information about this noir related, supernatural-themed game system. City of Mist relies on a system of play similar to FATE, using Tags instead of Aspects. It may not be fair to the intention of the artists, but I found myself drawn into a FATE mindset as I read this. That doesn’t mean City of Mist is dependent on FATE. It just feels like a close relative to the system.

There were some features of the game that I found really engaging. The use of television shows or comic book series was helpful to frame how the designers envisioned the game design, character design, and gameplay. I think the explanation of designing cases would be helpful beyond City of Mist. Anyone in any game system who wants to design a complex plot could use the chapters on writing the case background for their own story. There is a plot of potential for in-depth plots with interesting branches if the right MC is involved.

I originally was interested in this because of the use of our myths, legends, and fairy tales. The underlying character base for players are those creatures, characters, and archetypes that we find in classical stories and myths. Relying on qualities or features of those archetypes allows players to create characters that bring myth into a reality that we may be more accustomed. This game does not rely on typical fantasy realms but uses the grittier setting of modern realities. Putting Jack (Jacqueline) from Jack and the Beanstalk into a 1930’s era noir urban setting will challenge the imagination. It also unlocks some great potential for story development.

The simplified dice and power system makes dice rolling an easier entry level. Instead of stats to keep track of, the player only has to justify how Tags contribute to positives or negatives to a dice roll. Many who are intimidated by multi-sided dice or stat+modifier+proficiency may find this a more comfortable beginning game.

This is also a team-centric system. This really does require a group of players to work together to move the story forward. The team (“Crew”) becomes a character itself. The way this is written, this will provide for every player to contribute their unique qualities to unfolding the plot. It also provides some excellent “release valves” for absent players. In many game systems, the story relies on consistency. As long as the episodes are self-contained, City of Mist allows for absent players while giving them an opportunity to still be included in the ongoing storyline.

I do find that the system requires a little more of a learning curve for players who are established in other systems. The language of the system seems a little too required. It takes some getting used to talking about the game without using the language of the mechanics. The underlying terms of Mist, Mythos, Logos are all used throughout character creation. Yet, the game requires that the characters do not know about these mechanics and should avoid using those terms during an in-game conversation. That may be a little too restrictive for most hardcore players who like to get into the mechanics of the systems they play.

I did not connect really well with the mystery element of the game very well. It seemed that there was a lot of “uncomfortable unknown” to deal with in playing. Maybe that is intentional to the design. It may make the players more curious to pursue the answers. I felt that it may be more of a hurdle to progress than bait to pursue the end.

Neither of these elements are game breakers. I feel they require the MC (game master) to prepare the players for something engaging. This system requires preparation and knowledge of the overarching plot. This does not feel like a one-shot or pickup game, like many of the FATE-based worlds you could play. This is clearly a world that relies on the ongoing story in order to hook players. Basing my opinion on reading this book, It would be best suited for a group who loves to play longer story arcs in a complex, unfolding plot.



Rating:
[4 of 5 Stars!]
City of Mist Core Book
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John Carter of Mars Core Rulebook
Publisher: Modiphius
by Larry B. [Verified Purchaser]
Date Added: 04/14/2019 17:40:28

Original review at https://ltbergman.blogspot.com/2019/04/back-to-barsoom.html

Based on the Modiphius 2d20 rule system, John Carter of Mars is a pulp, science romance based upon the Edgar Rice Burrough's series of book. Most younger generations will probably know this better from the Disney movie that was released a few years ago. Long before that poorly welcomed movie, John Carter was one of the early pulp heroes. As a fan of the pulp action era, I was excited to get the opportunity to examine and review this product.

Upon receiving the copy (pdf), I quickly opened the file and flipped through. That doesn't sound nearly as heavenly as the old days of cracking open a new book and riffling through the pages to get the new book smell. It was still a lovely book. It is orientated to the landscape format. I found this a little disconcerting at first. I adapted to it as I continued to read and reread the book.

No Barsoom material would be credible if it wasn't accompanied by good artwork. There is a mix of quality on the art in the book. Some of the pieces are reminiscent of the memorable style of Boris Vallejo. Others are more simplified in quality. All evoke the strange world of Mars (or Barsoom as Burrough's inhabitants of the red planet have named it). The character sheets are exceptionally beautiful. The included map (sadly in 4 pieces divided between front and back in the core rulebook) is also a lovely rendition of the planet.

The modified 2d20 system was new to me. The game requires the use of 20 sided and 6 sided dice. Using attributes of the player's character, you roll to achieve a success below the target number. This may be a little foreign to those who are accustomed to the Dungeons and Dragons system that makes higher numbers a success.

The system allows for more player input to action and outcomes. Turns are not limited to a simple time frame, but allow ample opportunity for the thing all role-playing gamers are famous for: vamping. You can say as much as you like during your turn. There is no more vague concept of acting in a nebulous understanding of time. This is simply your turn. And the narrator is just that, the one who narrates the setting and activity. Of course the narrator still must control the other characters in the game, but players have a lot of flexibility in how their behavior effects the environment or things acted upon. I love that aspect.

I felt that the game is a hybrid of traditional d20 format games and narrative style games, such as Fate. For me, it is seems to be a happy compromise.

The area I felt least competent in speaking to was the content of the world. I have read the first in the Mars books. I saw the movie. I am far from knowledgeable about the world, its main characters, or its overarching story. I contacted a friend who was more knowledgeable about the books (but less competent in the gaming arena). After our conversation, I feel that this represents the world of Barsoom quite adequately. Newcomers to the world may need a little catching up, but it wouldn't be too overwhelming for a new player to be dropped into a game.

One feature that may be a little unclear is which time frame is best played. This is really open to the narrator or the players comfort level. As a neophyte to Barsoom stories, I would default to the earliest represented era. There are three to choose from. The latest era, representing the later books, is considered the "modern" era. There are adequate side-notes to point out playstyle differences between the three.

I found a few typographical errors and print-type errors. Those could be artifacts in my pdf file, though. Overall, the quality of the images in my copy were expert level. I own a number of Modiphius products, and the quality is equal to those.

I am looking forward to expanding my John Carter collection with narrator screen and player resources. It may not be a familiar setting to some, but it is a rich fantasy world with a lot of potential for those who are willing to give it a try.



Rating:
[4 of 5 Stars!]
John Carter of Mars Core Rulebook
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