Original review at https://ltbergman.blogspot.com/2019/04/back-to-barsoom.html
Based on the Modiphius 2d20 rule system, John Carter of Mars is a pulp, science romance based upon the Edgar Rice Burrough's series of book. Most younger generations will probably know this better from the Disney movie that was released a few years ago. Long before that poorly welcomed movie, John Carter was one of the early pulp heroes. As a fan of the pulp action era, I was excited to get the opportunity to examine and review this product.
Upon receiving the copy (pdf), I quickly opened the file and flipped through. That doesn't sound nearly as heavenly as the old days of cracking open a new book and riffling through the pages to get the new book smell. It was still a lovely book. It is orientated to the landscape format. I found this a little disconcerting at first. I adapted to it as I continued to read and reread the book.
No Barsoom material would be credible if it wasn't accompanied by good artwork. There is a mix of quality on the art in the book. Some of the pieces are reminiscent of the memorable style of Boris Vallejo. Others are more simplified in quality. All evoke the strange world of Mars (or Barsoom as Burrough's inhabitants of the red planet have named it). The character sheets are exceptionally beautiful. The included map (sadly in 4 pieces divided between front and back in the core rulebook) is also a lovely rendition of the planet.
The modified 2d20 system was new to me. The game requires the use of 20 sided and 6 sided dice. Using attributes of the player's character, you roll to achieve a success below the target number. This may be a little foreign to those who are accustomed to the Dungeons and Dragons system that makes higher numbers a success.
The system allows for more player input to action and outcomes. Turns are not limited to a simple time frame, but allow ample opportunity for the thing all role-playing gamers are famous for: vamping. You can say as much as you like during your turn. There is no more vague concept of acting in a nebulous understanding of time. This is simply your turn. And the narrator is just that, the one who narrates the setting and activity. Of course the narrator still must control the other characters in the game, but players have a lot of flexibility in how their behavior effects the environment or things acted upon. I love that aspect.
I felt that the game is a hybrid of traditional d20 format games and narrative style games, such as Fate. For me, it is seems to be a happy compromise.
The area I felt least competent in speaking to was the content of the world. I have read the first in the Mars books. I saw the movie. I am far from knowledgeable about the world, its main characters, or its overarching story. I contacted a friend who was more knowledgeable about the books (but less competent in the gaming arena). After our conversation, I feel that this represents the world of Barsoom quite adequately. Newcomers to the world may need a little catching up, but it wouldn't be too overwhelming for a new player to be dropped into a game.
One feature that may be a little unclear is which time frame is best played. This is really open to the narrator or the players comfort level. As a neophyte to Barsoom stories, I would default to the earliest represented era. There are three to choose from. The latest era, representing the later books, is considered the "modern" era. There are adequate side-notes to point out playstyle differences between the three.
I found a few typographical errors and print-type errors. Those could be artifacts in my pdf file, though. Overall, the quality of the images in my copy were expert level. I own a number of Modiphius products, and the quality is equal to those.
I am looking forward to expanding my John Carter collection with narrator screen and player resources. It may not be a familiar setting to some, but it is a rich fantasy world with a lot of potential for those who are willing to give it a try.
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