Two comments before the review:
1) REVIEWERS -- this isn't the place to complain about OCR recognition and technical problems.
2) Hasbro -- thanks for another Greyhawk-branded, print-on-demand product (#3 as of 1/11/18). Why is Greyhawk so far behind Dragonlance and only now tied with the unpopular Hollow World?
OK. The City of Greyhawk boxed set details the flagship city of the Greyhawk setting. Greyhawk is a fairly generic, free city of 58,000 souls on a river. The POD/PDF includes the original boxed set contents:
sewer map
surrounding territory map (forest, marsh, hills, lake bay, coast, plains)
coded city map
artistic aerial view map
23 two-page adventure cards and combined monster stats
"Gem of the Flanaess" 96-page book detailing the city and surrounding lands
*"Folk, Feuds, and Factions" 96-page book detailing NPC's, power groups, plots, and four more short adventures
Gary Gygax created the City of Greyhawk, but this boxed set was released after his time at TSR. As such, some die-hards dislike this interpretation of the city. This review aims to judge the work on its merits, not by imagining what it might have been.
The CoG boxed set is somewhat unusual because it was written by three authors: Douglas Niles (Gem of the Flanaess), Carl Sargent (Folk, Feuds, and Factions, the adventure cards), and Rik Rose (FFF).
The first book, GotF, is a nuts and bolts run down of a typical fantasy city. Chapters 5-13 cover eight different quarters, the primary fortress, and the sewers. Chapter 3 covers the territory of the city state and wilderness. Chapter 4 surveys the immediate walls and surroundings. The remainder is filler of little interest. Chapter 1 is preamble. Ch2 is a dry DM guide to urban campaigns. The appendix is an uninspired rumor table. I like Niles' delivery fairly well and he gets the job done here. My imagination doesn't drip with inspiration, but there's a good variety of locations, the layout is clear, and it makes me want to run a city campaign. Most chapters contain a basic map of some sort (a cairn, a gnome warren, the citadel, etc.) so there's plenty here that can be quickly pulled into a short session. Rating: a conservative 5 out of 10 = solid and utilitarian, but rather vanilla and 20% filler. The only big detraction is the sewers and undercity. The urban dungeons should have been awesome, instead they're short, linear, and perfunctory.
FFF contains the real meat. Primary author Carl Sargent was the only TSR writer to incorporate Gary Gygax's later Greyhawk work from the novel line and Dragon magazine and it shows. NPC's, coinage references, and locations from Saga of Old City have been dutifully incorporated. Events like the defeat of the Shield Lands are mentioned (unfortunately, David Zeb Cook missed this and invaded the Shield Lands again in the Wars boxed set the following year). Sargent has a knack for three-dimensional NPC's, tasty plot hooks, in-depth setting research. He also cleverly sneaks in some lore pertaining to the wider Flanaess, namely fleshing out Gygax's Circle of Eight. Originally called the Citadel of Eight in Gygax's home campaign and WG5, Gygax changed it to the Circle in WG6 and the novel line. Sargent picks up where Gygax left off and describes Mordenkainen, Bigby, and Tenser, loosely based on earlier works. Since the other wizards weren't officially listed in TSR canon, Sargent fills the membership out with the wizards named in 1988's Greyhawk Adventures hardcover, plus one new invention.
It's uncertain what exactly Rik Rose contributed to FFF, most of the work bears Sargent's prose. Rating: 8 of 10.
The adventure cards are excellent and similar to the Book of Lairs. Sargent's strong suits are deadly dungeon crawls, moral conundrums, and tricky role-playing opportunities. Thankfully, these scenarios are placed all across the Flanaess, giving readers a rare glimpse into locals like Hepmonaland and the Stark Mounds. They provide easter eggs and controversy galore: some Wolf Nomads worship the Oeridian god Telchur, Wastri is canonized as one of the "Nine Demigods" imprisoned beneath Castle Greyhawk, and a certain Greyhawk demon mentioned in the companion book to Expedition to the Barrier Peaks appears here, during the height of TSR's devil whitewashing to appease Christians. Rating:9 of 10.
The maps are easy to read and Valerie Valusek's aerial view is beautiful, but the city isn't dense enough (later works attempted to fix this, with limited success). The regional map is missing some locations. The undercity is, again, too small and uninspired. The binding on the POD version pulls the maps into the centerfold and needs to be fixed. The original maps unfortunately never had a scale. According to a TSR moderator forum post I printed off in 1998, it should 1 inch = 1500ft.
Overall, CoG is an above-average city soucebook. The strong points are the NPC's, the adventure shorts, the grab-and-go location maps, and the contributions to Greyhawk canon. Vestiges of Gygax's beggar/thief wars, Lankhmar flavor, and sandbox functionality can be found here, but DM's searching for a dark and dense city might want to find something less vanilla. Overall box: 7 of 10.
Further reading: Gary Gygax's Gord the Rogue novels by TSR and New Infinities, Carl Sargent's From the Ashes boxed set, The Adventure Begins by Roger Moore, The Living Greyhawk Journal issues #2,4,5, The Expedition to the Ruins of Greyhawk, Nightwatch by Robin Wayne Bailey.
|