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Hunter |
$3.95 |
Average Rating:4.5 / 5 |
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My group and I enjoyed this add-on adventure for our Tomb of Annihilation campaign. I dislike the 1-5 rating, so I will write that I would give this 8.8/10. This is rated for 1-4 level adventures, but I was able to scale it to three lvl 5 adventurers. This was really well written to start out. We really liked the pacing and overall story of the adventure. The players described it as an almost “no-win” scenario where you are trying to survive until the day comes. It can also be easily added into almost any session in TOA, making it very easy to segway for the DM. The gripes we had were that there could have been an additional map or two for the locations and character images?. I’d gladly pay a little more for the extra content. Overall being my first dms guild purchase, it has convinced me to continue to try more content on the site!
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I loved everything about preparing and running this game for my friends
1) The scenery and call to action is very cool - it brings vibes from the movie while also using the known organizations in Chult to lead the players in
2) The scenes with the initial fight that only LEAD to discovering the beast is awesome, so is the story that the Chultan girl they meet tells
3) The mechanics of learning about the BBEG, finding things in the valley to use against it, and ultimately fighting it are so fun
Played the predator soundtrack while quoting the movie with my friends all night and it was a blast. "Old Painless" is what we named the repeating crossbow. 10/10 amazing module.
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It was an incredible experience, I think the players really felt fear for their characters, and it was amazing. I love the boss design, great job !
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This was one of my favorite modules i have run, it was a blast. I pulled out the Chult nouns and dropped it into our homebrew west marches campain. Tense, terrifying at times, and frantic. My players grew to love the NPC's before they were ripped from them.
My players strategized, thought how to defeat the monster, all while desperately looking for a place to rest and regroup.
That being said, it depends a lot on the players and a DM to set the tone. I can see this falling flat or feeling too oppressive or unfair to players that aren't in the right mood.
And watch predator!! There are some beats and character aspects from the movie that really make this module shine.
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Ran this for a group of new people and as a first time DM.... everyone loved it. They had a blast and I was happy with how user friendly the pdf was. Loved the story conversion from one of my favorite action movies. Keep more like this coming, please.
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THAT. WAS. AWESOME!
The Good:
- Tense, heart-pounding atmosphere for the players. Had a great time narrating the scene for them.
- Players audibly expressed how scared they felt and how much they enjoyed the scenario.
- Players felt emotionally invested when NPC's died.
The Bad:
- Not really a bad thing, but having to continuously describe the scene and atmosphere while also roleplaying all the NPC's at once can be a challenge. When done right, it leads to a great time for all.
Some advice:
- Have the players pre-roll 4-6 Initiatives. Do the same for NPC's and enemies. This will save lots of time because there are a lot of combat scenes with many people involved.
- Run the NPC's yourself, but ask players to roll for them in combat so that they feel invested and the combat doesn't turn into the DM playing against himself half the time.
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I ran this for a group of six players of mixed level and it was fun and challenging. I found it bogged down a little bit in the middle with the party trying to figure out a way to get out of the valley and/or avoid the monster but I was able to use the tribeswoman to offer some suggestions on where the party could go to try and gain an advantaqe.
I really enjoyed the added fun of the group RPing the NPCs and they all did a spectacular job at it which made it a no-brainer to award some good RP XP. And, of course, once they figured out the BBEG's weaknesses they destroyed it pretty handily even with its legendary and lair actions.
All in all, everyone seemed to enjoy it and I'd definitely run it again, though I may have to beef up the BBEG just a hair if I'm running for such a large group again.
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Both a loving homage to the film Predator and a genuinely challenging adventure, Hunter works quite well. Or...it CAN work well. The adventure provides the situation (stuck in an isolated part of the jungle), the NPCs (a group of Flaming Fist mercenaries, an ambassador, and a knowing Chultan), and a timeline of events. Oh, yeah--and a tough, invisible monster. I had fun DMing this, as did my players--for the most part. I ran this as an AL adventure and thought it was smartly written and designed. But much of the sandbox nature requires players totally buying into the premise, and the problem I had was a party of overly cautious PCs. The adventure is designed for Bad Things to keep ramping out before the final fight with the creature, but my party was content to simply avoid any kind of danger and take tons of safety measures. (They were staying in character!)
I had to tweak some circumstances to essentially box the party in. Otherwise, the adventure would've petered out. Again, it's a VERY well-made adventure, but also has to have some player/party buy in to eventually taking the fight to the titular creature.
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I've only run this module once. Let's cut to the chase here: it's Predator. Who doesn't love Predator!? The story is a solid conversion to the Forgotten Realms setting, and it's a lot of fun IF DM'D RIGHT! Which bring me to my main point, that this can be very tricky for new DM's. The atmospere of this mission is half the fun, meaning it's up to the DM to really set the tone and paint the picture. There are also SEVERAL NPC's to manage. You can, of course, have your players run them, but this can take away from the ominous tone you're trying to set. My only real complaint is, theres basically no loot. If you're running a newer party, this might be a turn off.
tldr: Predator is always awesome. Can be a challenge for inexperienced DM's. No real loot, but lots of fun.
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Buy this, buy before you do look at the module art. Compare it to 1980s action movies. Enjoy
Plot and story: 7/5 stars
Adventureres League adventure where the only item in the adventure you can't take, and the module makes no mention of that? No money, no magic items, no... : 2/5
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It's a fun adventure all around. Can be ran both as a stand-alone module, or a side quest that your player randomly stumbled into when they were traversing the Jungle of Chult in the ToA HC.
Two pieces of advice I'd like to give to my fellow DMs when running this adventure:
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How to create the "correct" atmosphere is probably the most important thing when running this content. They should feel the urgency (and a little bit of fear) of being hunted down by an unknown beast. Make sure that the beast is slain only at the very end of the adventure.
- Handling the group of mercenary NPCs could be tricky. Giving the NPCs to your table could ruin the immersion a little bit, but running them yourself (which is what I did) could be a little bit tricky, especially during combat.
But yeah, 10/10 worth the money.
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I added this little beauty to my ToA home game last night. We had a blast! The suspenseful hunt was a lot of fun for me and the players. Nice work!
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It was a lot of fun, but took my group a full 4 hours. They have lots of ranged attack abilities and the main monster has a lack of it, so once they finally devised their final battle plan, they were able to take it down pretty easily. Good story over all though. As I was reading it one of the player's actually said out loud how well it was written and that he actually felt a little tense, so well done on the writing!
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Of the DM's Guild Adept products I've gone through, thus far, this is my favorite. It has a good narrative structure, although some pieces are missing (the Flaming Fist describing their battle) or found in odd places (refer to the Background at the beginning of the document for what Rhana shares). Its setting is good and creates a thriller atmosphere, but it sometimes forgets itself (hearing screams across a valley during a torrential storm, or huts catching fire from a lantern in a torrential storm). NPCs are well developed, and almost too much time is spent on them (my group always struggles to remain attentive if the number of NPCs outnumbers the PCs in the group). I love the movie Predator, and can't help but like this product.
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Super fun. I'm a new DM and this was my second adventure I used with the group. I can't wait to check out whatever else you've written.
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