Now there's a dramatic start for an adventure! You visit a venerable sphinx prophet, but as soon as he claps eyes on you and your party he attacks! Apparently he decided that you were the heroes predicted of old, who would deal with an evil sphinx queen and destroy her crown. Just why the old sphinx chose to attack over this may become apparent...
Naturally, there's a detailed backstory that explains most of what is going on (but not why the sphinx prophet attacks the people he's been awaiting for a very long time!). There's also the usual scaling information, wandering monster list, and other bits and bobs to aid you in preparing to run this adventure.
What follows is a spectactular puzzle-oriented delve with many delightful features such as images of the party included in the murals - well, their eventual arrival had been prophesied millenia ago! There are undead to fight as well, and deadly traps to circumvent. Even though this complex was built by those who wanted to imprison the evil sphinx queen, whom they could not slay themselves, until the promised party arrived to do the job for them, they certainly did not make it easy.
The tomb consists of three levels, the last being accessible only if you can figure out a teleportation system. Descriptions are vivid and detailed, back-up information is comprehensive, and there are loads of handouts to produce at appropriate moments so that the players can see what is being explained to them.
This is a really tough and demanding delve that should challenge the party and - should they survive to the end - give them a real sense of achievement. It's excellent for parties who enjoy pitting their wits as well as their swordarms against whatever the dungeon holds. A true classic!
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