Back in the day, this was the first Delta Green scenario that I ever played, and it’s what made me fall in love with the game. Now, much later, I’ve finally read the scenario myself. I think this is probably my favorite DG scenario; the premise is so simple and yet it’s so full of horror and mystery. This scenario probably creeped me out more than any other RPG scenario I’ve played, and reading through it recently I still find it very unnerving.
The premise here is simple: the Agents have been tasked with investigating the apparent suicide of a fellow Agent in a house in New Jersey, only to discover that the house has been the site of numerous grisly deaths in the past, all presumed accidents or suicides. Like any good DG scenario, the Agents are given a mysterious handler, a few friendlies to talk to, and a green box to pilfer through. But eventually, they’ll make their way to the house, and that’s when the terror really begins…
A good handler with a real talent for building tension and a creative mind could create something truly horrifying with this scenario. There’s so many potential ways to unnerve and scare your players thanks to the house’s long and sordid history. But I really appreciate the fact that the scenario provides the handler with many possibilities you could use if you’re feeling lazy or uncreative.
I think this is Delta Green’s “rite of passage” scenario, like what The Haunting is for CoC, and if you have a Delta Green group it’s pretty much mandatory that you play this at some point.
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