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Nod 35
Publisher: John M Stater
by Jesse R. [Verified Purchaser]
Date Added: 02/06/2020 02:33:27

My favorite issue of Nod so far. A touch over one hundred pages of hex crawling action. There's a very playable setting in this one issue of Nod, even if you don't own any of the other issues. Ancient Greece inspired setting with a lot of encounters to play around with. There's always a little whimsy in Nod, but it never distracts from the good. Lots of encounters with Giants, Mountain Spirits and their Oread children. A war brewing in the background with lots of chances to make allies. I almost wish this was a sandbox video game, like Red Dead or Skyrim or Fallout. A story happening that you can dip in and out of; random things going on that have nothing to do with the "meta plot" but that are fun and exciting. This is the latest issue of Nod, and it's already over a year old. If you're reading this Mr. Stater, I'm greatly looking forward to your next issue, but as I have many back issues to buy I have plenty to hold me over until it's released.

Other articles include a small bestiary and a new class for Blood & Treasure, write ups for some golden age second run superheros and their rogues gallery for Myster Men!, and helpful advice on how to be a demigod in your old school fantasy game.



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[5 of 5 Stars!]
Nod 35
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Nod 28
Publisher: John M Stater
by Jesse R. [Verified Purchaser]
Date Added: 09/27/2019 03:08:47

I think you could get one issue, any issue, of NOD and have enough fuel for years of gaming. This particular issue covers half of the Trollheim hexcrawl. One would think that something called Trollheim would be viking/scandinavia with the numbers filed off; and it is that to some extant but it brings in a lot of other flavors. There's mention of Djinn and if this was an "official" product it would describe the genasi living here. There's a human king married to a dwarf woman, lots and lots of trolls, weird god like beings, evil grandmothers, and a few aliens. It's not gonzo per say, it's more of a dream-like let's not hold back TO much and see what we can come up with type of setting. This issue also has a new class written for Mr. Staters own game Blood & Treasure, which is kind of a B/X by way of 3e version of you know what. The class is an odd duck. Kind of like a Ranger if they only lived on mountains. Converting this class to any of the OSR rule sets out there shouldn't be any trouble. There's a part 2 to a d20 Mecha game, but as I haven't read the first part I will pass on making any judgements. The final part of this issue is a write-up on how you might make a setting in mythical Atlantis. It's flavorful in an overview type of way, and has minimal rules writing on the type of beings there are. It's weird. Some of them lay eggs.

The hexcrawl is the real meat of this issue and it's worth every penny.



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[5 of 5 Stars!]
Nod 28
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Swords & Wizardry Continual Light
Publisher: Tenkar's Tavern Gamen
by Jesse R. [Verified Purchaser]
Date Added: 10/17/2017 23:18:45

I was pleasantly surprised looking through this slim tome. Can we call it a tome even? S&W is a great system to build other systems off of, but I had doubts about needing another "lite" rule set. It has the standard stuff you'd expect to find like the basic classes and races, but the way it implents them is creative. Especially the "subclasses". So simple but with variety. I don't know if I'd play a long term campaign with this set, but I want to give it a try. I'll certain think of using it in my next pick up game, where I think it'll really shine. A neat experience system that, while not new, gives it a unique feeling. A small spell selection but gives you everything you may need, and expanding it would be a cinch. Same with the moster listing: not all of our favorites, but enought to go on for quite a while. Looking forward to the pod version.



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[5 of 5 Stars!]
Swords & Wizardry Continual Light
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Howler
Publisher: Random Order Creations
by Jesse R. [Verified Purchaser]
Date Added: 07/28/2016 23:08:54

I like this. It's to the point and short, with interesting encounters and a unique monster to spring on your players. I like that the area the adventure takes place in isn't some far out of the way place. It's compatible with just about any setting, published or homebrewed, and it looks easy to adapt to your rules of choice, even if it's not based on the usual dnd fare (I can see this being used for something like Torchbearer). It requires very little work from me and I think it will be easy to use at the table. It's well written, enjoyable, and while I haven't played it just yet I'm excited to run it. Good art and good layout. I'm going to keep my eye on this writer.



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Howler
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