Disclaimer: I was given a free copy of this product for the purpose of this review.
As the name suggests, this 112-page, full-color book is a compilation of new races for the Starfinder Roleplaying Game. Just looking at the description above is enough to provide a good sense for the races contained within - and honestly, that's probably the best guide you're going to get. Unlike character options, which are suitable for a wide variety of games, people generally either want to play a race or they don't.
The start of the book provides a brief explanation of its contents, a copy of the brief racial descriptions, and a vital statistics table should details like height and weight be relevant.
Past that, each of the races follows the same basic format - name, ability score, and HP information on the first page, then a few pages that include the actual stats, unique racial abilities, and some flavor text to describe their homeworld, society, and relations with others. For example, Abrials are described as probably disliking using their legs to travel (because they have natural flight), while other races likely "crack jokes about grounding you". This flavor content is a nice touch, and helps give the GM some ideas for NPC behavior.
The races do seem reasonably well-balanced, though GM's will definitely want to review each one prior to release. There are a few options here that are at least moderately questionable - for example, Belrops can choose to gain a bonus to KAC or EAC for one minute per character level, but there's no limitation on the number of uses. Given that, it might as well not have a duration at all.
Some races also have very distinct attributes. Cilderon, for example, have +6 to Con and -4 to Wis - still only a +2 bonus in total, it provides the potential for a much higher ability score at character creation than usual. (They also have a somewhat worryingly flexible set of racial skills - being able to transform into different objects, and be used as those, could be a bit too strong with a creative group). Note that the races aren't entirely balanced against each other - Nogard can step out in front of an attack and get a bonus against it once a day, which is distinctly less powerful than the earlier "+2 to one of your AC's pretty much infinitely".
This doesn't mean I think every race should be totally equal - that would be a bit less fun, really. It's just something you should know, and some GM's may want to increase or decrease the power of a given race for their game.
The art for this book is done in a comic book style - some may like it, some may not, though it's relatively easy to ignore if you don't. Layout adheres to the standard two-column format except for the racial traits, which are single-column (and typically half a page each).
Overall, this is a solid product. I do think the racial abilities could have used one more pass through to check for potential issues (too few/many uses, mostly), but otherwise, this is a compendium of races that get well away from simple humanoid clones. Whether you're a player looking for something distinct or a GM looking to get some rather more memorable choices, this book has options. My gut says this book is currently at a 4/5. The issues are relatively minor, but it's definitely a product that you either want or you don't.
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