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CCCTHENT01-01 Beneath the Surface
Publisher: Dungeon Masters Guild
by Bryan K. [Verified Purchaser]
Date Added: 06/18/2018 11:58:09

Our group consisted of a Barbarian, a Bard, a Druid, a Fighter, a Rogue, and a Warlock ranging from level 2 to 3 and it took us the full 2 hours to complete.

Some thoughts on things in the Adventure:

  • Swifthand shouldnt have his horses for sale to the PCs. Being AL, his horses should costs whatever the PHB says it should. Since he's supposed to be "snobby" with people, he should just say that "they arent for sale to you folk".
  • Since Swifthand is a wizard, just have them give the players a potion of healing. Going to the apothecary is just a nuisance for the players.
  • The combat with the spiders and the frogs was engaging.
  • The module does not set up well with the next two in the series. This adventure would have done well just by itself.


Rating:
[4 of 5 Stars!]
CCCTHENT01-01 Beneath the Surface
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CCCTHENT01-02 Those That Dwell Beneath
Publisher: Dungeon Masters Guild
by Bryan K. [Verified Purchaser]
Date Added: 06/18/2018 11:45:10

This was a disjointed adventure and I cannot recommend this series. Our group finished this 2 hour "adventure" in a little less than a 1 hour. We would have finished it even quicker but we role played with the ghosts for a while not knowing what to do in that section. Our group consisted of a Barbarian, a Bard, a Druid, a Fighter, a Rogue, and a Warlock ranging from level 2 to 3.

Some thoughts on things in the Adventure:

  • We finished it so quickly because we are not murderhobos. The ghost encounter was set up poorly. Basically what you see is a kid and an old man and it isnt until much later that you find out that he's a ghost. But by that time, you already have built a friendship with him and hte kid and any combat against them would seem very forced. There didnt seem to a reason to even have this part of the adventure. There should be a different encounter here, maybe the oppressive forces from part 3 should attack the city and the characters come to the ghosts defense.
  • Also buying the healing potions only to have them disappear when you leave the city is a terrible thing to do to Tier 1 players as 50 gp is a significant investment for them.
  • The Part 3 combat with the Cave Fisher was fun but underwhelming.


Rating:
[1 of 5 Stars!]
CCCTHENT01-02 Those That Dwell Beneath
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CCCTHENT01-03 The Dreaming Relic
Publisher: Dungeon Masters Guild
by Bryan K. [Verified Purchaser]
Date Added: 06/18/2018 11:30:01

This was a very disjointed adventure and I would not be able to recommend this series to anybody. Our group finished this 4 hour "adventure" in about 1 hour 20 mins. We would have finished it even quicker but we were confused about what we were supposed to do or why we were even there. Our group consisted of two Barbarians, a Bard, a Druid, a Fighter, and a Warlock ranging from level 2 to 4.

The story does not transition very well from one session to the next. How going to the Vault helps with the holes in the ground and the steam isnt explained. But apparently the answer to that was in part 2 but nobody knew it even though our group played all 3. Everybody was very confused at the end of this.

Some thoughts on things in the Adventure:

  • You are supposed to find some missing adventurers but after Part 1, they are never mentioned again.
  • Why have a forced combat when there is no way to have the key for the keyhole?
  • There isnt a time given for moving between the areas so the Lifeforce Drain Mechanic never came about.
  • The checks to leap through the door are just irritating especially for characters in Tier 1. It also doesnt make any sense to have to Dex Save as the doors are open for 1 round. The DC 13 is to hard for the tier, even with advantage, especially since a d6 can almost kill a character in Tier 1. It should be DC 10 and/or the damage reduced to a d4 instead of a d6. Then there should be a way to stop the wall that you passed through as you have to cross back and forth to get things.


Rating:
[1 of 5 Stars!]
CCCTHENT01-03 The Dreaming Relic
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