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CCC-SRCC01-01 Trouble in the Old City $4.95 $2.97
Average Rating:4.4 / 5
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CCC-SRCC01-01 Trouble in the Old City
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CCC-SRCC01-01 Trouble in the Old City
Publisher: Dungeon Masters Guild
by Aaron N. [Verified Purchaser]
Date Added: 03/05/2019 14:09:52

Trouble In The Old City takes you south of Mulmaster to Ylraphon: A new location to start a trilogy. Lots of investigation to begin with, so expect a lot of role play and then a boss fight. It is only a 2 hour adventure, so try to not get too bogged down in the role play. My biggest challenge is the size of the final room. If you place all the bad guys in the room, then you will likely be shoulder to shoulder until some space gets cleared out. Still, it is an enjoyable adventure to play, and leads nicely into the sequel. P.S. If you have a player with a druid, then you really them to play this module......



Rating:
[5 of 5 Stars!]
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CCC-SRCC01-01 Trouble in the Old City
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 09/27/2018 18:52:28

This adventure was lots of fun to run through. The investigation parts were great, and the fights were challenging but not deadly.

Definitely recommended! (especially the open-ended investigation part, which was my favourite)



Rating:
[5 of 5 Stars!]
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CCC-SRCC01-01 Trouble in the Old City
Publisher: Dungeon Masters Guild
by Brian M. [Verified Purchaser]
Date Added: 06/22/2018 17:22:11

The adventure hooks offer a good personal interest for PCs and allow players to become intrigued about not only what happens next but also a larger stake in the outcome of the series. A definite 'play again'. Although, I'd also like to know what other Tier 1 Ylraphon adventures are available as one of the hooks meant to link player that may get little to no use is the previous adventurer/business one.



Rating:
[4 of 5 Stars!]
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CCC-SRCC01-01 Trouble in the Old City
Publisher: Dungeon Masters Guild
by John T. [Verified Purchaser]
Date Added: 05/20/2018 01:09:06

This mod has a great problem to solve and interesting antagonists. Nice use of hooks to get the players moving into the story. Good atmosphere in the various parts of the adventure, and some nice RP opportunities. As Joshua H. says below, there are a few problems. The GM may need to provide some ligaments/extra breadcrumb trails to help the PCs find the culprit and learn the backstory. Also, the city map provided is not very helpful -- I just randomly divided the outside-the-walls area into wards and tossed story areas into them. This worked just fine, and focused the PCs on the areas where the action was as opposed to running around Ylraphon.



Rating:
[4 of 5 Stars!]
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CCC-SRCC01-01 Trouble in the Old City
Publisher: Dungeon Masters Guild
by Jesse Z. [Verified Purchaser]
Date Added: 10/22/2017 21:44:28

Trouble in the Old City is a great intro into the region of Ylraphon. This provides a great avenue for adventure hooks to get characters interested and invested in the region. This is a rather Role Play heavy adventure, so it may run long. This CCC also synergizes well with Season 7 content.



Rating:
[4 of 5 Stars!]
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CCC-SRCC01-01 Trouble in the Old City
Publisher: Dungeon Masters Guild
by Joshua H. [Verified Purchaser]
Date Added: 10/09/2017 21:59:44

Trouble in the Old City is a reasonable module. It provides a compelling problem for the characters, has an intelligently motivated villain, and introduces a few creative touches. The affliction that affects Ylraphon is neat, and the module's supplement at the back that provides a table for fleshing out the affliction is an inspired touch. The downtime activity of joining the Ylraphon Adventurers' Guild is also great. And the concept of the sunken Inn providing a dungeon is magnificent. Big props for that in terms of creativity and ambiance.

On a structural level though, this module has some flaws. The maps are unclear to the point of being unhelpful. I can't find letters on the inn maps that correspond to the text in the adventure, and the town map is so big and so full of unnecessary information as to be irritating. A big urban map is great in a sandbox module or a setting supplement, but inappropriate for a Convention module where the DM has to glance and respond rapidly and on the clock. The open-ended structure of the hooks and exploration in the early section of the module is also needlessly complex and liable to cause delays and confusion for DMs. It is quite difficult to successfully pull off a sandbox style of exploration logistically in one of these AL modules. The writers might refer to DDEX 2-10, Cloak and Shadows, which is among the best written sandbox AL modules (in my opinion) for pointers on future efforts or potential revisions.

Ultimately, this is a fine module, much better than the sequel, Down the River of Snakes, and although its shortcomings make it a bit frustrating to run, it is nicely conceived.



Rating:
[3 of 5 Stars!]
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