OK, this is going to be a simple review. Savaage Worlds Supers hits that sweet spot between full narrative games like Masks and more complex games like Champions/Mutants and Masterminds. While there are some areas where this game can get complex (creating heroes who are higher than Novice), I do find the system easy to use. It takes the core of SWADE and uses the FAST! FURIOUS! FUN! system on a whole new plane of existence.
The powers are broad enough that you should be able to create a superhero of your choice. You have base powers and then you apply trappings to them based on what you want to do. For example, you can have a ranged attack that is anything from fire, cold, or a swarm of bees. It's all the ranged attack power but described in different ways.
They have a large group of villains in the book. I believe this is good because if you are loking for inspiration or want to create a world, you can pick and choose what villains you want to use.
Basically, if you already enjoy Savage Worlds but realized the core rules are not going to support superpowered adventuring, this is the book for you. I do quibble that it is not hugely different from the Deluxe version. However, if you are a completist like me, you end up getting it anyway.
Overall, I enjoyed it immensely. IF you are a fan of the level of crunch in SWADE, it is worth it.
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