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CCCROZK01-02 Zhentarim's Lament $4.99
Average Rating:4.4 / 5
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CCCROZK01-02 Zhentarim\'s Lament
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CCCROZK01-02 Zhentarim's Lament
Publisher: Dungeon Masters Guild
by Curtis A. [Verified Purchaser]
Date Added: 08/31/2019 07:26:06

Bought this module and my DM ran it, and I gotta say, it was really fun. Enjoyed the little goofy stuff like the curse that causes players to loose thier hair and the "candy" potions, it might not seem like it, but fun little stuff like that make adventures memorable. The fights were pretty solid, though I think forcing a Charisma saving throw every turn with the fight with the Star Golems might have been a little too much, especially since two fails in a row means instant petrification, our party might have been in a tight spot if it wasn't for our Paladins Aura and that no one dumped Charisma. But other then that, no complains about the fights, especially the Pirate ship fight, which everyone loved!

The traps and puzzles where generally good, though I feel like the module demanded an exceptional amount of Intelligence related checks, though I might be biased due to the fact that my character, a Fighter/Barbarian, was tied for highest Intelligence in the party...at a whooping 10 INT. That's really my only complaint about it, the adventure seems to be heavily geared towards a party having a Wizard in the group, but we were able to get through everything without much trouble.

All in all, a pretty good module that everyone in my group had fun with!



Rating:
[4 of 5 Stars!]
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CCCROZK01-02 Zhentarim's Lament
Publisher: Dungeon Masters Guild
by Roberta C. [Verified Purchaser]
Date Added: 01/23/2018 13:33:26

Overall its a super fun module. Some formating issues I'm not a fan of, but overall it's 100% worth it. Its got some great NPC's and interesting puzzles to solve. Loved it.



Rating:
[5 of 5 Stars!]
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CCCROZK01-02 Zhentarim's Lament
Publisher: Dungeon Masters Guild
by Marco G. [Verified Purchaser]
Date Added: 12/11/2017 17:17:14

There's a lot to love here, and I thoroughly enjoyed running this mod. Each segment of the adventure plays out uniquely and flavorfully, and it does a good job presenting the adventurers with choices--and rewarding them for making the "right" ones!

Admittedly, having there be such a rigid definition of "right" and "wrong" set forth by the author eliminates a lot of player/DM agency, but it's internally consistent.

My main criticism of this mod is that it doesn't play as a mod--it plays as part one of a two-part adventure. While ROZK-1 stands alone just fine, ROZK-2 ends in a cliffhanger that doesn't really allow for a satisfying experience without ROZK-3. At the convention I ran this at, we didn't have part three scheduled, and all of my players went away from the table vocally disappointed about that.

That said, if you plan to run this and its sequel together, it's a fantastic adventure--definitely one of the best put-together mods I've had the pleasure of running.

Just a note, there are few, if any, typos in the adventure material. If you find a large congregation of typos, especially in, say, a player handout, it's intentional and has meaning. It's vital that you tell your players that and not pass it off as "bad editing".



Rating:
[4 of 5 Stars!]
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CCCROZK01-02 Zhentarim's Lament
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 11/01/2017 16:00:43

There is a great deal right with this adventure.

First up, you get to explore Zhental Keep, and you encounter some things which have a great impact for the Zhentarim player. You have mentions of famous leaders, and questionable allies. You get three specific encounters which are fun and a bit dangerous. The curses are some of the best yet, and one of my characters actually chose to keep his. "You call this a curse? I call it a benefit!"

There is a great deal of fun in this mod.

I have a few minor problems with it, not enough to take away a star.

1) There is a NPC that the characters could, or could not attack. I would rather the mod lent itself to greater agency on the players behalf when dealing with the chosen creature and not taken a "Ok, you want to do that...fine, but you need to learn this lesson" direction the mod gives. Proper roleplaying should be the guardian of that, not the desires of the writer. This requires a light tough, and it comes off forced in the mod.

2) There is a clue which has been refered to by other commentors which is less than clear. I was able to spend time figuring it out what it meant AFTER the session was done, but not before or during the session, as there were too many other things to manage. It's not critical. but I would urge the author in the future to treat the DM's like Alex Trabeck (We need the answers- we are not playing for cash, the contestants are.)

This mod is a great piece of additional history and flavor for Zhent. The DM should know who Manshoon is, and a bit of his back story, and knowing something of the Phaerimm and the level of threat they are may allow the DM to tell, in story, why the players may want to cooperate with beings who are several steps less evil than the Phaerimm.

Buy this mod today!



Rating:
[5 of 5 Stars!]
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CCCROZK01-02 Zhentarim's Lament
Publisher: Dungeon Masters Guild
by Laura T. [Verified Purchaser]
Date Added: 10/23/2017 23:48:12

Part two of a great story. You'll be doing favors for some very unusual charscters to get your just rewards at the end. A worthy second act that will leave your players hungry for part three.



Rating:
[5 of 5 Stars!]
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CCCROZK01-02 Zhentarim's Lament
Publisher: Dungeon Masters Guild
by jason r. [Verified Purchaser]
Date Added: 09/22/2017 07:51:01

you have errors lots caps shouldn't be there

"We havE heard rumors that an old allY of the ZhEntarim has been spotted in the ruins of Zhentil Keep. We would be most interested in speaking with him again. Seek him ouT, offer him your assistance, and persuade him to give us audience. HumblY ask him to ReveAl himself to the commaNder in charge at the Keep, or Travel to Darkhold if it would please him



Rating:
[3 of 5 Stars!]
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Creator Reply:
Hey Jason! Thanks for the feedback. For what it's worth, all of the caps in that message are meant to be that way. ;)
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Have to agree with Jeremy. I helped with playtesting this adventure. Those aren't "eerors". They're deliberate and part of the adventure. I'd suggest reading the adventure more-thoroughly to understand their meaning.
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