100 Oddities for Treasure Hordes is basically a table of 100 random treasure items that game masters can use to generate random loot. The items in this book are quite unique, and range from mundane to powerful magic artifacts. All of the items are described in very general terms, and some with supplemental variant options, with some background lore provided for powerful magic items. The descriptions of these oddities are all very general, and don't have any specific rules tied to them. Game masters are meant to fill in the gaps of how the items described fit into their game, from any rules for special properties or effects, to the sale price of the loot. This means that this book can be used with any fantasy setting, and would work well with games such as Pathfinder, Dungeons and Dragons, or Runequest, and would even be appropriate for futuristic fantasy settings, such as Shadowrun and Starfinder.
Some of the items included in this book are simply mundane loot that are typically just a valuable curiosity. Things such as the fur mantle with a gold chain (#25) or tulips preserved in amber (#80) could exist in the real world, and could potentially bring an adventurer some coin. Other items, however, offer some clever magical effects. Some of them are harmless and interesting, such as the silver spoon that bestows benefits on newborn babies (#39). There are others are very magical items of great power, such as fresh peaches that never seem to rot (#21), or the mysterious bejeweled demonic idol (#31). (You'll have to get the book to see what they do.) There are some items that can alter the course of the game, such as coins that gleam with magic, and whenever they touch, they transport all in the vicinity to another dimension. Some items can introduce dark mysteries, such as the death shroud covering the body of possibly one of the players (#54)?
Overall, this is a very cleverly-written book. It has a lot of great ideas that can definitely make your game more interesting. As a game master, it's probably best to do a bit of prep work and read over the book before rolling up random items that could cause issues. However, you may even read through and find something that is a must-have for your players, or even something build an entire campaign or adventure arc around.
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