Preparing for running this one. Usually i do not like prep work but this is the most hilarious thing i did for a long time.
The Monsters and Places are unique, funny, surprising and full of wonder. Whe have a Dragon Cave, a gate to Hell, the Unicorn Burial Ground and a lot more (around 50).
Whats not to love about this? Thousands of things for the Players to learn. Like: Ooh a Magic Mirror, its a shortcut to ... Great. Later: Oh its not always a shortcut to... Where the hell are we?
First i thought that the Random Encounters are way to hard. But after a close look i find out that a lot of the Random Encounters don't care much about a small group of adventures. The inhabitants of the Dungeon have their own Problems, own needs and own enemies. Lot of room to join sides, play them against each other, time for adventure. There are Monsters, Fractions, Groups, Cults, criminal syndicates..
There is a list of 100 things you find whe looting the bodies of the Deat cult! Like a soft velvet pillow (don't look at me likt this. I can't sleep without it, ok!?), a Bonsai tree or the key to the Bone Monastry.
I hope my players will love it too.
Additionally, there is a file holding only the Maps (Without secret doors, traps.. etc) and one holding only the Pictures (of Monsters for example). Very handy!
All in all i have a great time with this book even without playing. Planning to add another chapter after playing A DUNGEON FULL OF MONSTERS
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