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D&D Solo Adventure: The Death Knight's Squire $9.99
Average Rating:4.6 / 5
Ratings Reviews Total
105 75
29 14
9 7
1 3
0 2
D&D Solo Adventure: The Death Knight\'s Squire
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Joshua G. [Verified Purchaser]
Date Added: 08/07/2019 21:06:30

This was a blast! Had lots of fun, played through multiple times and was surprised each time!



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by sergio s. [Verified Purchaser]
Date Added: 06/30/2019 01:31:59

WOW! This is a great product. I have been wanting to introduce my son (age 10) to D&D, and this has been the best jumping on point I could have imagined. He is a huge fan of the Choose-your-own-adventure books, so this was a seemless transition to the world of D&D. Thank you for the good times. My son and I are looking forward to more long nights of gaming thanks to your product. FYI I have already purchased the other modules. Looking forward to playing them all as well.



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Kevin G. [Verified Purchaser]
Date Added: 06/26/2019 00:25:58

This is so good! So far I played it 3 times (died twice) and it was a different experience each time. Very impressed and will be buyingb more from this series!!



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 05/21/2019 15:00:54

I haven't played D&D since the late 80's and this was a great way to get back in. I played it as a 2 PC adventure along with my 11-yr old son. Great module. You don't even really need to start at level 2 (although I didn't realize that until after we did the adventure)...you can start at level 1 and then just run into a few encounters with lvl1 thieves on way to the intro city. Just do that a few times to get you to level 2...and the thieves fit right into the adventure. That way you don't feel like you're taking any short-cuts and helps you get used to the mechanics.



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Randall S. [Verified Purchaser]
Date Added: 05/07/2019 09:13:14

I've played this adventure countless times; and only a handful of characters survived. It is easy to replay, and challenging enough to inspire unique racial, skill, and class options.



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Bryon M. [Verified Purchaser]
Date Added: 03/31/2019 00:05:09

Very well done adventure book. Concise, well written, thoughtout descriptions. Can be played multiple times and could get different results with different characters and classe. Many possible ways to approach encounters and how to advance. A must for anybody looking for a solo product.



Rating:
[4 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Joshua S. [Verified Purchaser]
Date Added: 03/30/2019 10:23:34

The absolute best in solo gameplay.....highly recommended.....5 stars!



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Sherri N. [Verified Purchaser]
Date Added: 02/17/2019 17:25:01

We have been looking for a way to play D&D without a DM just the 2 of us. This was a great adventure that gave us a feel for how playing without a DM might work. The Death Knight's squire provided a fun and well written adventure with a balanced level of difficulty. To scale for two players, we doubled any regular enemies encountered (because there are two of us) and any special/boss type enemies we increassed their AC by 2 and doubled their HP. We may make some more adjustments to this scaling in the future.

This adventure came with awesome tilesets and the PDF was well organized with nice images. The PDF also had clickable links to jump you around and minimize accidentally reading spoilers.

We used a bit of the Mythic GM emulator to do some side roleplaying. We plan to use this after we finish Paul's adventures to continue with our characters - if they're alive!

Well done - an awesome 2 evenings of fun!



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Gary B. [Verified Purchaser]
Date Added: 02/10/2019 02:40:40

Really enjoyed it even not using the maps! Was a compelling story and I look forward to going through again. I do see how a squishy caster type might have some issues. Think I might try woodelf rogue next. V. Human fighter was fun and easier mode.



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Cami L. [Verified Purchaser]
Date Added: 02/09/2019 06:35:04

Oh mannn... I had no idea it could be SO MUCH FUN playing alone. I sat down with a pair of headphones, a coffee and my character sheet, thinking I'd give it an hour tops before I went to bed. Instead, I spent the last few hours giggling to myself, stifling cries of excitement, and shutting my eyes when I threw the dice. Everything was so well-thought out, from the writing, to the links in PDF, and printed materials . It was totally worth the purchase and I'm already fixin' to buy the 2nd chapter. TAKE MY MONIES!



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Jim P. [Verified Purchaser]
Date Added: 01/27/2019 21:12:39

I just finished my first run through of Death Knights Squire. As a longtime gamer, one greatly familiar with the old choose your own adventure books, this 100% satisfies. Excellently crafted, beautiful attention to detail, and just enough adventure for those nights when the whole game group can't meet up.

I highly recommend this product. Really great work.



Rating:
[4 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Joric R. [Verified Purchaser]
Date Added: 01/21/2019 00:16:01

It was pretty fun, i just felt like the battle map were incredibly small, there was some oportunities for ranged character to shine, but most of the battle started way too close.

Still it was a pretty fun adventure, felt like a good Ol' ''you are the hero'' book with added mechanics, and the DCs were pretty spot on.



Rating:
[4 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Michael R. [Verified Purchaser]
Date Added: 12/07/2018 23:13:07

Played through it twice. I felt it was pretty well done, and will definitely play through it a few more times :)



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Simona B. [Verified Purchaser]
Date Added: 12/07/2018 21:21:00

This is really good work. Nicely written and easy to use. Only grives i have with it are a) my printer printed the maps weird but that is not a fault of the author and b) At exactly 2 parts the text made me tell out loud "but i dont sleep", it was because i was playing an elf, with trance sleep is never something i would be doing, but that is forgivable.

Overall 5/5, will play again.



Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 11/08/2018 11:51:12

I like it! The module offers about 2 - 3 h of gameplay for a single player experience. The product consists of several maps and a pdf containing instructions and the module text itself. The story is interesting and well written. You might want to have the Player's Handbook available for the full experience, but it is not absolutely required (Basic rules are sufficient). You start the adventure with a 2nd level character.

Since this is a single player adventure I was a bit concerned about balance... The module tries to include stealth and trapfinding suprisingly well, although there are a tad too many traps in my opinion. Anyway, for me it was way too easy. A played a Paladin and thanks to my high AC the majority of enemies had almost no chance to hit me. Thanks to Protection from Evil the boss fight was no challenge either. Finished the module without the need to rest and at 19/20 hp. Admittetly, I was lucky with my perception rolls to avoide traps, but still. I guess this module is much more difficult if playing a wizard or sorcerer.

The reason I am rating this at 4 of 5 stars is the current price of 10 $. I can see that a lot of work was put into this product, but having beaten the adventure on my first try, the replayability for me is low. Also, if you are willing to read a spoiler see below.

SPOILER ALERT! There is another thing which I did not like. After defeating the Death Knight I could not permanently kill him because I had not found the stake from the red tree yet. There was no option to return to the forest, find it and put an end to the poor undead. There was no option to chain the Death Knight or lock him up until I have the stick. There was no option to otherwise bring peace to the lost soul. I had Holy Water available which I could have used to completely dissolve him while he was helpless. There is a temple of the god of light not far from the final boss fight. Why not bring the poor Undead there and bury him properly? There is also a blessed stream, why not just dump the defeated Death Knight into it? Dungeons and Dragons is a game of possibilites and this just wasn't covered here. Instead my Paladin was FORCED by text to STEAL a horse from a farmer. What the heck? My character is a Paladin, stealing would never be an option. What's on top: The Death Knight uses a +1 magical sword to attack. I even has a name: Hellreaver. Guess what: There is no option to loot the Death Knight after the battle... So, I did not like the end. but the rest of the module was nice :)



Rating:
[4 of 5 Stars!]
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