After playing 2 sessions with his Quests I can say I like DM Scotty's EZD6 a whole lot. It is now my 'go to' for anytime friends want to try an RPG. It's too early to say if i love it, but it's very good, the dice mechanics are familiar and simple. The player agency of earning and spending karma is simply genius. However, like Warhammer 40k if you keep rolling 1s you're f---ed, as you only get 1 reroll. It can be refreshed but at great cost you might not live that long. Mosters are abstract enough you could do any old DnD module pretty much, just fudge the 'strikes' and 'to-hit', add a couple special powers and that's it. But wait no stats ??Anyone who wants to make this game more complex with their own additions can but I 100% agree with Scotty that some things are missing for a very good reason so hold your horses until you play it. That said, hacks and mods are easy enough to add, for example, to get more re-rolls if you choose to take a bane or worse, a PBtA vibe of 'partial success' if you roll exactly the number needed to succeed rather than above it, or even armor 'wear and tear' and broken swords. I can also see how this translates to other genres, you just need a few different 'hero paths' and aspects. Great job!
So as far as the Quests themselves I also think it is borderline genius the way they are laid out, 1 or 2 maps, a list of the important characters, and the suggested path(s) to the end/boss. Also d20 'clues' which I never rolled for I just pick the one that makes most sense for the story. Yes, hell yes. I think this is such a superior format to 'old school modules'. That said this book will put your DM/GM/RR skills to the test as if the players veer of course you will need to improvise quickly because there isn't else much to go on. You will want to EZD6 quests this with Lazy DM's Guide and get a sense of how to (and not to) prepare. For those who don't want moral dilemmas skip a few adventures. If the 'big bad' of what is obviously his table's campaign over the years isn't your jam you can substitute something else easily.
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