Overall, I love the theme of the campaign as I have always been a huge fan of Greek/Roman mythology.
There are several really great subclasses presented in the campaign that flavor well and are quite good mechanically and thematically.
Beyond that, some of the campaign is quite contrite and is too straight forward which can lead the players to feeling railroaded into how and what they have to do. A little more player choice in the early game would be appreciated. DM's you may want to rewrite a little.
The middle section of the first half, Act II/III is almost too free world. Going from island to island can become a little exhausting and redundant. Especially when players don't have a great reason to visit each island other than, well we have to get X or Y from that island to move on.
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