Tom's Cut to the Chase is a fantastic resource, possible the best I've seen of the Explorer's Society supplements so far. If you're at all intersted in 7th Sea, you should definitely pick it up. Here's some of the best parts about it:
- Momentum! One of the biggest complaints people have about 2nd Edition is that they don't know how to challenge their Players. Momentum, the use of a "Target" number of Raises that Heroes are working towards over the course of several Rounds is a great way to help mitigate some of those concerns, especially since the Actions of the Heroes can shift Momentum in their favor or against them.
- There's TONS of examples throughout the text, helping you get a really good idea about how to use each of the pieces
- Several references for when you're suffering from Creative Fatigue that you can throw at your Players.
- Examples of now Skills could be used, even ones you might not expect like Perform and Empathy, during a Chase.
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