PSA: THE STAT BLOCKS FOR THE GOLEMS (EITHER CLAY OR STONE) IS CURRENTLY MISSING FROM THE MODULE.
I actually slightly regret running this module as a DM, because it meant I’ll never get to enjoy the module fully as a player, knowing the module inside and out as well as the answers to all the puzzles. Yes, it was this good.
A swamp with increasing fey activities reported? Now that’s just the perfect recipe for the mysterious atmosphere that runs through the entire story. The hook to investigating the swamp is fairly standard, talking to Regis’ “sisters” was interesting, but in no way were the players expecting to be solving puzzles in the game. Riddles make for a breath of fresh air from the usual DDAL stuff, where your combat prowess and your skill proficiency does not guarantee you a success in the adventure. Eventually you found your way to a different dimension, went to see Bootblack, and could choose to just murdering her or bravely sacrifice yourself, depending on where the RP of the table led you.
I made a few tiny changes to spice up the riddles a little. For instance, only the person who touches the fey sigil stones can hear the riddle in their heads (until someone in my party casted telepathic bond, which was clever). The “Elven Secret” riddle was worded fairly clumsily, worst offender being not explicitly stating the casket has to be locked while being transported (because I can just send a lockless casket and call it a day). And unlike the previous module of CCC-LINKS-01 Champion of the People, the monsters in this module felt underpowered. (Quicklings no bonus action disengage WHYYYYYYYYYYYYYY).
I guess what I’m trying to say is, take some liberty while you’re DM-ing the module. Otherwise, this module is amazing.
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