When first of WOIN series, "NEW" came out, I read it through and played it. It openned up my eyes as I thought this is how spacefaring rpgs should've turned out. As I am reading "OLD", I couldn't hide my excitement at the prospect of making a living saga for my character.
Many of the games I used to play didn't extensively support the character backgrounds mechanically as much as WOIN did. Such options only achieved to aid the player as a visual reference of how a character became the person they are now; other than that, the options were less influencial rule wise to show what the player characters are capable of -that is unless GM occasionally finds a space to use it as a cue for plot. WOIN gives us bevy of career options that allow not only to extend the character lifepath extensibly, but also let us utilize character's work experience into various phases of game play through comprehensive and well woven stats and bonuses listed on each career path.