All printed up, and it looks pretty neat.
So, in order you've got:
A street-based adventure, focusing on a new drug, and the superhuman drug designer who made it.
A power-armored squad smash and grab, but in this case the powered armored squad has a pretty cool and versatile power and a sidebar on how to use it.
An entire jet is caught in an alien abduction scenario - the nice thing I like about this is the aliens are not defined, just their capture ship and their robot guards. You can add in any alien race you like. Use Ronin Arts' Taxob-Zhin or Sauri, or throw in Omegadrones, Mindflayers, or heck, even a supervillain and start answering the question "What are they up to that they're using an alien abduction scenario?"
The last one is a supernatural/occult adventure, with three witches who use some nice power synergy, and their Unholy Creations that are in danger of killing everything in their path.
Still, you do get 4 different PL versions of the Unholy Creations...
In summation, looks like a bunch of fun one-shots or two shots, with plenty of material to spring off other scenarios from. The adventures as written try to give options for GMs who might need to tweak things for their games, and also suggest in many places how to take the events of the mini-adventure and expand upon it with follow up events, or tailoring it to fit the campaign it ends up being used in.
Overall, a very good product. I think ideal for those nights you need a breather between two BIG adventures, or if someone doesn't show and you want something fun to fill in with.
For what this is, a group of 4 small adventures or encounters, I give it high marks. Out of 100, I'd give it a 92. There are some things it could have done slightly better, but that would be the really user friendly aspects that you don't normally get in Superlink product.<br><br><b>LIKED</b>: I particularly like the tips for making foes more deadly for a grittier feel.
The art is TOP notch. Very nice. Not reused stock art, but nice high-quality comic book style stuff.<br><br><b>DISLIKED</b>: In the last adventure: My only complaint here was I wish the Unholy Creations had a bit more variety rather than being different power levels - though I could see that working in a team of mixed levels ( I personally advocate a PL 7 and 10 superteam wherein each player makes 2 characters, 1 for each power level, and the Unholy Creations might work out well there...)
I'd like it if there was more color used in the print version - I understand wanting black and white for the pdf.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>
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