After a long time away from tabletop games, Sagaborn has the refreshing feel of the 3.5 and before, I am use to but bring back the storytelling aspects that I enjoyed. With a great setting and options rules to help infuse the relm of fantasy and a bit of horror.
Game system: Streamlined and putting focus in the storytelling more so than rules and math in dice rolls. Also giving the GM more leniency to make the world their own, then hard fast rules defining everything.
Layout: Very easy to find information need, and information easy for those with or without knowledge of D20 system.
Artwork: Give a very good reference to the landscape and atmosphere in the world.
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