I bought the print edition of this rulebook as soon as it came out, and have been GM-ing a Sagaborn campaign for a few months now. The rules system is fantastic, and we focus so much more on storytelling, players choosing their actions, and dice-rolling to determine success than under any other system I've played. There's no arguing over whether you can do something; it just happens or it doesn't as the players, GM, and dice determine.
If you've been looking for a fun RPG setting, that has lots of the classic D&D elements but cuts down on the arguing and focuses on gameplay, characters, and a rich and brilliant (and malleable) world, this is the ultimate place to start!
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