DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
Writing With Style: An Editor's Advice for RPG Writers
Publisher: Rogue Genius Games
by Richard G. [Verified Purchaser]
Date Added: 03/03/2018 04:23:36

Absolutely terrific book of advice for freelance RPG writers and small publishers. It's packed with useful stuff on how to tighten up your text and will definitely help me improve my writing!



Rating:
[5 of 5 Stars!]
Writing With Style: An Editor's Advice for RPG Writers
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Death in the Cornfields
Publisher: Dungeon Masters Guild
by Richard G. [Verified Purchaser]
Date Added: 04/08/2016 07:43:11

Well thought out and interesting side trek that can easily be slotted into any campaign - not just one set in Barovia



Rating:
[5 of 5 Stars!]
Death in the Cornfields
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Richard G. [Verified Purchaser]
Date Added: 02/17/2016 13:22:09

I ran an Oriental Adventures campaign back in the 80s and love the Kara-Tur setting so it was very hard for me to resist buying this adventure. Designed to be played in a single session, Adamantine Chef includes memorable encounters with acrobatic thugs, competitive chefs, a wise old sage and a fearsome oni in the fog. The adventure is laid out like a menu to fit the theme, and in the fine tradition of OA, there are opportunities for the PCs to compose haiku or try their hands at calligraphy before getting involving in a food fight with the villains in which flaming tofu and exploding buns play a part. Great fun!



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDEX1-09 Outlaws of the Iron Route (5e)
Publisher: Wizards of the Coast
by Richard G. [Verified Purchaser]
Date Added: 01/24/2016 15:34:52

I had a really fun time playing in this adventure when Will Doyle ran it at UK Games Expo so it's great to be able to download it from the DM's Guild. The two main locations in the adventure are atmospheric and dynamic, and there are plenty of opportunities for imaginative role playing, trickery and intrigue among the rival outlaws at King's Pyre. Cool handouts too! Highly recommended. 



Rating:
[5 of 5 Stars!]
DDEX1-09 Outlaws of the Iron Route (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Jungle Temple
Publisher: DramaScape
by Richard G. [Verified Purchaser]
Date Added: 10/04/2014 06:31:17

Using this in my game tonight and I've just finished printing it out and assembling it. The temple looks absolutely terrific :)



Rating:
[5 of 5 Stars!]
Jungle Temple
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Shadowed Keep on the Borderlands 2.0 (P1)
Publisher: Raging Swan Press
by Richard G. [Verified Purchaser]
Date Added: 04/09/2012 11:40:43

Disclaimer: I received a free copy of this adventure from the author. This is not a playtest review, although I fully intend to run the adventure for my group when we’ve got some time to play it.

Shadowed Keep on the Borderlands is a 94-page adventure for 1st-level Pathfinder RPG characters, intended as a starting location for fledgling adventuring careers, to be easily inserted into a DM’s campaign. The name of the adventure spells this out too, harking back to the classic B2 (now being used to playtest D&D Next!) and the less-fondly remembered 4e introductory adventure, Keep on the Shadowfell. To me, the name also summarises what this adventure is – the classic, old school concept of an introductory dungeon (well, only part of it is an actual dungeon, but you know what I mean) brought up to date for today’s gamers.

Raging Swan Press uses a very crisp, easy to read, no-nonsense layout for all their products, and Shadowed Keep is no exception. The page design and the way the product is structured is intended to make it easy for the DM to run the adventure and pick out key information quickly and easily. It does this very successfully through the use of smart stat block and encounter formats, and by providing extras such as pre-generated characters (illustrated by the legendary Larry Elmore!), player handouts and illustrations to show the players. The maps are not fancy but are very clear, and there is good use of art throughout to illustrate the adventure.

So, what’s the adventure like, anyway? I don’t want to give too much away as my players are likely to read this, but the Shadowed Keep was built by the great adventurer Valentin Ironwolf forty years ago. After his drunken death at the hands of the goblins and orcs he spent his career murdering, the keep fell into disrepair and is now the sinister home of several different factions. Adventure hooks are provided to get the PCs to go there – bandits have been raiding the nearby villages, tales of Valentin’s riches and so on – as well as a rumours table (another welcome nod to the old school) for those players who like to spend some time researching what they’re about to get themselves into.

The adventure briefly details the wilderness around the keep, including a random encounter table and a handy menu of terrain features to add to any forest combats the PCs might experience en route. Full stat blocks are provided for the monsters involved to make it as easy as possible for the time-pressed DM to run. Later in this section a number of options for further adventures once the keep has been cleared out are given – including the intriguing possibility the PCs might claim the castle as their own base.

The bulk of the book, of course, details the keep itself. As well as the enemies, treasures and items of interest found in each location, there is also a timeline of events to make the keep a dynamic place with various inhabitants coming and going. This section also outlines a number of roleplaying possibilities as one or two of the factions living here may attempt to negotiate with the PCs.

Minor spoilers follow The keep is divided into four sections, each home to a different group of opponents. The Watchtower is home to a gang of human bandits, the ruined Donjon is the lair of various dangerous and mostly unintelligent monsters, and the cellars beneath the Donjon are where the Goblins of the Blood Moon are based. Finally, the Undercrypt is under the influence of necrotic seepage with all that entails.

Encounter design is excellent, with lots of neat details on each area, including tactics sections for the monsters, terrain features that can be climbed, pushed over and pulled, and advice on scaling the encounter for weaker or tougher parties. As an added bonus, one of the encounters features one of my favourite low level monsters (a Fiend Factory classic). To make exploration more rewarding, the PCs can uncover clues to the history of the keep and its original inhabitants as they wander around, and even have the opportunity to interact with one of them. NPC opponents are well-detailed throughout, facilitating roleplaying if your group is prone to parley or take prisoners.

Overall, Shadowed Keep on the Borderlands is an excellent way to kick off a new Pathfinder or D&D 3.5 campaign. It has a cool, old school feel – Creighton has said it’s his homage to the Moathouse from T1 on his blog – and presents a detailed adventure setting, full of memorable and fun encounters. Highly recommended.



Rating:
[5 of 5 Stars!]
Shadowed Keep on the Borderlands 2.0 (P1)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Courts of the Shadow Fey
Publisher: Kobold Press
by Richard G. [Verified Purchaser]
Date Added: 08/12/2010 13:43:40

This is the third 4th Edition adventure from Open Design - the first two were Wrath of the River King and Halls of the Mountain King - and is probably my favourite. Like Wrath, this adventure has the fey centre stage but the tone here is much darker as the shadow fey (or scathesidhe) replace the eladrin that dominated the previous module. Shadow demons and demonic cockroaches rub shoulders with black-hearted fey, eye golems and even stranger beings.

This isn't really like other D&D adventures - the action begins in the city of Zobeck before heading down the Shadow Road and into the Shadow Realm where the Courts of the Shadow Fey are waiting to be discovered by the PCs behind veils of illusion. Once they've done so, the sandbox nature of the adventure can span several months of game time as the PCs get involved in political intrigue, seduce courtesans, hunt magical birds and duel arrogant noble fey in order to advance in status and gain audiences with the Queen of Night and Magic and the Moonlit King.

This adventure has 100 pages of densely-packed text, cool art and great maps. Highly recommended.



Rating:
[5 of 5 Stars!]
Courts of the Shadow Fey
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Swamps
Publisher: SkeletonKey Games
by Richard G. [Verified Purchaser]
Date Added: 02/25/2006 00:00:00

Excellent tiles, with lots of nice little details. I'm looking forward to buiding my swamp! <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
e-Adventure Tiles: Swamps
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 1 to 8 (of 8 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates