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This has been an invaluable resource in the Planescape campaign I am currently running under 5e. The mechanical conversions are easy enough and the wealth of lore makes it a worthwhile purchase!
HIGHLY Recommended!
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I have been DMing a Dragonlance campaign with an Artificer Gunsmith for about 6 months now, and having seen this class in play, I think it works PRETTY well.
I have put up a couple products with my ideas on tweaking the Artificer and Herbalist (I do think the autogeneration of ammo and components is a bit silly. I know 5e leans away from resource management and high-level bookkeeping, but this class gets a bit silly in the resource department)
In short, I look forward to seeing the final form the class takes.
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Shore of Dreams is a well-designed adventure that offers the DM enough flexibility to integrate the events seamlessly into an existing campaign. The story is structured in such a way that it offers several potential on and off ramps, a variety of consequences for player actions, and sufficient tools for the DM to guide the story down a desired path without ever letting the players feel railroaded.
The module also does a wonderful job of integrating eastern elements without placing the style and culture over the meat of the story. Everything is blended together very well. The adventure reads and feels like a solid story with wuxia flavor, which is refreshing. Shore of Dreams never places style above substance, despite having ample amounts of both within a relatively short 22 page format.
This is also one of the MOST BEAUTIFUL products I've seen hit the Guild.
Worth every penny. Probably worth five times every penny. Buy it. Read it. Run it.
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This supplement contains a detailed system for inserting minor skills, which serve as areas of specialization, on top of the existing skill set in D&D. As a fan of skill-based systems I found the concept intriguing and the execution to be top notch. These rules offer the ability to drill down to detailed specifics for skill use without being overly complex, or damaging the existing skill rules.
Unfortunately, I can't say the same for the included crafting rules, which serve to jettison tool proficiencies in exchange for crafting skills, which basically seem to work as tool proficiencies already do, but with a different name. In my estimation, the crafting rules don't really add much to the existing engine.
Aside from a few typos, which have been brought to the creator's attention in the product discussion, the book is finely executed. Well worth the cover price!
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This has come in very handy. Thank you for your work!
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This adventure seed is a perfect drop-in scenario for a low-level campaign, and a fine setup for a fun one-shot! Well written, useful map, hoghly recommended!
Pick it up today and throw a few coins in the tip jar!
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This is a solid, well organized overview of a new cult, complete with NPC stats, a Divine Domain, a Paladin Oath, and an overview of beliefs and practices. I would love to see more religious organizations presented in such a concise and useful fashion!
Unfortunately there are a number of typos, a few of which cause confusion with rules. A good editing pass could easily bump this product up to 5 stars.
Pick up YOUR copy TODAY, and throw some coin in the tip jar!
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Creator Reply: |
Thank you for your words! Look for a notice for when this document is updated with that additional editing. |
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A rather amazing collection of well written adventures representing hours of gameplay and story. Peppered throughout the included adventures are a number of compelling locations, interesting NPCs and monsters, and several very cool magic items! The collection skews heavily toward tier II play, with a bit of tier III included.
Pick up a copy and enjoy!
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A beautiful adventure with useful resources that can easily be folded in to a Curse of Strahd campaign, or ran as a standalone with minor tweaks from the DM.
Pick it up, and leave some change in the tip jar!
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What an incredible list of items, plot hooks, and general miscellanea! This is a GREAT resource to have on hand for ANY campaign, giving well-organized and easy to use charts for several items and situations that can be dropped in at a moment's notice. Briliantly written and specific enough to be compelling, but presented in a broad enough fashion to be easily dropped into an adventure with near-zero work by the DM. HIGHLY RECOMMENDED!
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A wonderful collection of encounters to keep the PC,s occupied, plug into a lull in the campaign, or launch a new storyline!
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This is a high-quality collection of simple encounters that can serve as seasoning for an ongoing story, filler while the DM preps between larger points in an arc, or launching points for an entire campaign Each seed included in this volume is presented with just enough flavor to get a DM's storytelling wheels turning, without laying down rails or including deal breakers that would make for difficult campaign inclusion. HIGHLY RECOMMENDED!!
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This book contains several well thought out dos and don'ts for players both old and new. Well worth the price of admission.
If there is an area of potential improvement I could identify, I'd probably point to the lack of technical information included. I think touching on some fundamentals of the technical aspescts of play in these pages could do some good Things like die type descriptions, a glossary of terms used frequently in play, and a quick reference cheat sheet of common and complicated actions, with PhB references included .
Overall, I Highly recommemd pickimg up a copy of I Want to TRY!
Quick follow up: I think adding a few links to fundamentals guides in a future update is a fabulous idea! Keeps the focus on habits and practices while giving ready access to those who need help with the crunch! I look forward to the update!
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Creator Reply: |
Thanks for your thoughts, Travis!
As you know, in the book, I refer to "mastering the fundamentals," and I deliberately avoided going into mechanical detail. My intent was to deal with player habits and philosophies of gaming. When mechanics creep in, they have a distressing habit of completely taking over.
There are any number of master-the-mechanics aids out there. I'll add some links in a future revision.
Cheers,
Bob |
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This collection of items is wonderful for world-building and convenience. Imagine a high-fantasy take on Flintstones-like technology and you will get an idea of the feel, flavor, and tone of this collection. Several items are of extreme utility while others have tongue planted firmly in cheek.
It is a great resource, but may not be up everyone's alley. If you don't like a little lightheartedness in your D&D there's probably not much in here for you.
However, if you like fun, this is a perfect addition to your game!
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A well written and organized collection of DM tips, tricks, and tools useful for the novice or veteran. Every concept explored in this resource is explained in simple language with wonderful examples provided. A great addition to ANY DMs tool set.
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