Secrets of Skyhorn Lighthouse review
This adventure is great for a one-shot or as part of a campaign (I haven't read the sequel yet though the authors other adventures are consistently good). I appreciate that many of the encounters have multiple solutions, and it's more nuanced than just diplomacy vs combat. For example, there is one encounter where Intimidate makes things worse no matter how high you roll because the characters are people who can't afford to lose face. I appreciate the thoughtful details packed into an easy-to-reference space.
Kelsey Dionne/Arcane Library review
The most innovative thing about adventures by this author is the super slick format. Makes life really easy for the storyteller. Encounters fit on one page, all the relevant details are easy to spot. It cuts down on prep time and page turning.
You may be concerned that packing the encounter into such an efficient space would make the game superficial but I found there were numerous details that allowed me to expand the game. For example, NPCs have a brief description of the appearance, motivation, a link to their combat statistics, and usually they have a secret which the GM can use to enrich the encounter or ad lib future encounters.
If you like this adveture or style you should check out the authors website, https://www.thearcanelibrary.com/
there are other high quality adventures there. There is a mailing list with brief, interesting articles about game mastering. It is one of the few email messages I actually consistently read.
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