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Just a great story, enough to hook your players and plenty of room for customization. The module is laid out beautifully, so prep is so quick and easy. My players had a great time! And on top of all that, it's free?? What a gift!
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Ran this scenario as a side quest for Waterdeep Dragon Heist with the water elemental attacking while the party were on their way to find a bronze dragon scale outside waterdeep harbour. It worked great, easy to run and the players really enjoyed the Eel Peoples surprise death electric shock.
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Wow! What a fun and easy adventure to throw down with little prep and maximum fun. This will most likely change the way you write your home adventures. I love the "Lazy DM" style and it really gets the creative juices going. Excellent!
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A super fun well-written adventure that is easy to run. What more could you ask for?
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What I absolutely loved about "The Secrets of Skyhorn Lighthouse" was how seamlessly it integrated into our ongoing campaign, which follows the Princes of the Apocalypse storyline. I worked it into the port cities of Waterdeep as a launching point, and it took about two sessions to complete the entire SoSL one-shot. What made it even more enjoyable was that our current DM for the Princes of the Apocalypse campaign had the chance to step in as a regular player since my character was off on a solo mission. He got to experience the game as a normal PC, which added an extra layer of fun to the sessions. :)
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Just ran this adventure after downloading it the DAY BEFORE I had to run a surprise birthday D&D session... it was amazing. Seriously great. Flowed really smoothly, super easy to follow and run, and the players had a fantastic time. It came to about 6 hours of game time, which was perfect.
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I've run this module and found it to be excellent. It really has a lot of great detail and makes life easy for the DM. I am going to look into more content from this creator! She really understands how to make something great.
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My first time being a DM I loved this adventure and the players enjoyed it as well! Thank you.
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Amazing adventure! Absolutely need and LOVE your system of condensed 1 page information. THANK YOU<3
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This is a fun adventure, but the real prize here is the format and layout. This is set up perfectly for a GM to run without much prep. Clear motivations of each scene, bullet points for key information, and awesome maps.
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[Spoilers beyond...] Intergrated this into a Ghosts of Saltmarsh campaign. Works well before or after Isle of the Abbey but before the Final Enemy. Used it to give the PCs some much needed XP and to start ramping up the Sahuagin threat. The homebrew Eel Folk found in this adventure can be pretty much swapped one-for-one for Sahuagin. Although it's about the length of a typical one shot or Adventurer's League module there are several interesting NPCs here with opportunities for social interaction/conflict.
The author is known for a light weight yet effective presentation style that makes prep easy and quick and it mostly works here. The adventure is lacking a map of the island to tie everything together and help the DM visualize the situation fully and there may be a couple of errors (like a 10' ladder that can be used to climb down from the roof of a 40' high chamber).
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My wife adn I are old handds at D&D but rcently our daughters have been showing interest so I picked this up for us to play together. My wife played alongside the girls while I ran the adventure and I have to say it was a lot of fun. The adventure itself was fun and engaging (and kind of refreshing as I have always felt there was a lack of nautical adventures out there) and on my end, I foudn teh arrangement of the adventure to be really efficient and condusive to jumping in and running quickly. All around just really good and a lot of fun.
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This is one of the best modules I've ever run! Honestly, I wish every D&D adventure was written in this style. Clear, concise, easy to scan through and figure out what happens where and with who. I did change a couple things to simplify it even more (I ran this for a kid's campaign I DM at the library I work at), and added a couple things as well, just to help give the kids some clues on where to go. For example, I added a bunch of dead seagulls with arrows in them on the docks, and when the kids investigated, they found notes from Lucien tied to their bird's legs, begging for help. But this adventure was super easy to customize, and the maps were awesome!! I'll definitely reuse the ship map and the docks map in the future. Thank you for putting out such a well-made module for free! I'm definitely going to look into your other stuff :)
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If you are looking for a nautical adventure to add to your campaign, you would do well to consider this one. It is extremely well-written adventure and very easy to run. Great notes and suggestions from the writer concerning transitions and the important points of each section. Loved the use of motivation for the enemies and tactics that make sense instead of they just fight until they die.
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Really well-written and well-organized adventure. The layout is fantastic. The story and creatures included are original and creative. This is one of the best short adventures for 5e out there.
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