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Just ran this adventure after downloading it the DAY BEFORE I had to run a surprise birthday D&D session... it was amazing. Seriously great. Flowed really smoothly, super easy to follow and run, and the players had a fantastic time. It came to about 6 hours of game time, which was perfect.
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I've run this module and found it to be excellent. It really has a lot of great detail and makes life easy for the DM. I am going to look into more content from this creator! She really understands how to make something great.
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My first time being a DM I loved this adventure and the players enjoyed it as well! Thank you.
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Amazing adventure! Absolutely need and LOVE your system of condensed 1 page information. THANK YOU<3
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This is a fun adventure, but the real prize here is the format and layout. This is set up perfectly for a GM to run without much prep. Clear motivations of each scene, bullet points for key information, and awesome maps.
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[Spoilers beyond...] Intergrated this into a Ghosts of Saltmarsh campaign. Works well before or after Isle of the Abbey but before the Final Enemy. Used it to give the PCs some much needed XP and to start ramping up the Sahuagin threat. The homebrew Eel Folk found in this adventure can be pretty much swapped one-for-one for Sahuagin. Although it's about the length of a typical one shot or Adventurer's League module there are several interesting NPCs here with opportunities for social interaction/conflict.
The author is known for a light weight yet effective presentation style that makes prep easy and quick and it mostly works here. The adventure is lacking a map of the island to tie everything together and help the DM visualize the situation fully and there may be a couple of errors (like a 10' ladder that can be used to climb down from the roof of a 40' high chamber).
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My wife adn I are old handds at D&D but rcently our daughters have been showing interest so I picked this up for us to play together. My wife played alongside the girls while I ran the adventure and I have to say it was a lot of fun. The adventure itself was fun and engaging (and kind of refreshing as I have always felt there was a lack of nautical adventures out there) and on my end, I foudn teh arrangement of the adventure to be really efficient and condusive to jumping in and running quickly. All around just really good and a lot of fun.
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This is one of the best modules I've ever run! Honestly, I wish every D&D adventure was written in this style. Clear, concise, easy to scan through and figure out what happens where and with who. I did change a couple things to simplify it even more (I ran this for a kid's campaign I DM at the library I work at), and added a couple things as well, just to help give the kids some clues on where to go. For example, I added a bunch of dead seagulls with arrows in them on the docks, and when the kids investigated, they found notes from Lucien tied to their bird's legs, begging for help. But this adventure was super easy to customize, and the maps were awesome!! I'll definitely reuse the ship map and the docks map in the future. Thank you for putting out such a well-made module for free! I'm definitely going to look into your other stuff :)
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If you are looking for a nautical adventure to add to your campaign, you would do well to consider this one. It is extremely well-written adventure and very easy to run. Great notes and suggestions from the writer concerning transitions and the important points of each section. Loved the use of motivation for the enemies and tactics that make sense instead of they just fight until they die.
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Really well-written and well-organized adventure. The layout is fantastic. The story and creatures included are original and creative. This is one of the best short adventures for 5e out there.
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Superb stuff, loved it so much it inspired me to write my own side quest. Really nice layout (which I tried to mimic). Totally easily usable.
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What an amazing module
- It made very little assumption for the GM to run it.
- The artwork was incredibly.
- It was very well laid out.
- It reads incredibly well.
- It is self contained. [Everything you need to run it].
- Tight and enjoyable storyline.
- Mechanically great [good rules thoughts]
You might thing that adventures like this are common. Sadly they are not.
This adventure should be used as the gold standard of things to include in a published adventure, how to write, the artwork, etc.
It is worth getting this adventure to study it, just so as you can see "How its done"
Thank you so very much for such a great thing you have created!
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This is a fantastic campaign! I needed something to run for a beach vacation with friends, and this was perfect. It's very well written and organized. This is an awesome choice for a first time DM!
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Half my group was unable to play today. I remembered looking this over when I dowloaded it, and decided I would give this a try as a one shot for my four players who were there. They each quickly threw together a 5th level character and we were off! With essentially no prep, I ran the adventure. Overall, excluding a couple of breaks, we finished in about 6 hours of play. I didn't adjust much. Was essentially a hair's breadth away from a TPK when a lucky nat 20 on a death saving throw turned things around in the final chamber.
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Fantastic adventure! It wove seamlessly into my overarching custom campaign and provided the perfect seqway for the party to transition into the maritime/pirate outpost section of my story. The maps, monster stats/descriptions and story hooks were well crafted. The format of the adventure was a great change as well, providing consice and clear information for me to use as the DM to convey to the party quickly and efficiently to keep the pace of the game moving smoothly!
I can't wait to see more from you and my players can't either!
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