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D&D 5e - Cleric Domain: Disease Pay What You Want
Average Rating:2.0 / 5
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D&D 5e - Cleric Domain: Disease
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D&D 5e - Cleric Domain: Disease
Publisher: Dungeon Masters Guild
by Robert D. [Verified Purchaser]
Date Added: 07/04/2017 06:28:17

Good concept, it just seems that the creator was rushing through it and did not stop to read what he is incerting into the product.

Starting at level 8, the cleric gains Horrid Touch, which gets more powerful at level 5?!? So, does it start at 1d12 or 2d12 or does the cleric gain it at level 5?

Horrid Touch Starting at 8th level, you may use a spell slot to cause any target that successfully hits you with a melee attack must succeed on a Constitution saving throw (equal to your spell DC) or take 1d12 poison damage, this spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12). The target also has disadvantage on attack, damage, skill, and saving throw rolls until the end of the duration. Disadvantage lasts a number of rounds equal to the level of spell slot used.



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