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Star Trek Adventures: Core Rulebook
Publisher: Modiphius
by Joachim D. [Verified Purchaser]
Date Added: 03/15/2019 10:14:19

First of all I tought that FFG`s WH40K game was the most jumbled RPG so far until I got this book. There is no-absoluetly no-information on any technological items game effect except for weapons and personal defense. There is in all honesty a usless long explanation of what a Tricorder is, but nothing about how to use it in game. I am lucky that I am only going to play this game and not GMìng it. Should be interessting tough. I will get everything out of my Equipment that is not too far fetched, because there is no rule but sanity itself on what that equipment is capable of or not. :) Otherwise I give points for the artwork, the idea to be able to play an officer and to have spaceships that really involve the players. Problematic about this is the fact that under "Operating a Starship" you will not find any game rules, only fluff text. I fear one has to read the entire book to find everything as it seems strewn far across the pages. And that is a major problem with anything. Interesting to note is that "Starship Combat" is very clearly detailed. So I think this game will be easiest if you just play combat oriented adventures.



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Star Trek Adventures: Core Rulebook
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