This looks fun and I plan to run it in a couple of weeks as part of my 'Dungeons and Devotions' series at church (Bible study and RPG).
I'm running in the Genesys system rather than 5e, so I really like that these adventures are system agnostic. It's a simple adventure so easy to convert, but it's also a different storyline to anything I've done, which adds interest. It has a good balance of social and combat encounters and I think this could be especially suitable for Genesys which has a system of social 'combat'. I've run several Adventurer's League modules and the thing I hate most is the amount of detail they give, which makes it diffiult to find what you need. This adventure, I think, includes the right amount.
The one negative is that it's, maybe, a bit short (we'll see), so the suggested random encounter is probably worth adding.
The Bible study at the end is also helpful for the right setting, although maybe a bit short but, again, we'll see.
As with any system agnostic adventure, GMs who want a plug and play solution won't be satisfied, but for my needs, this is great.
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