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I ran this last night on Fantasy Grounds, and me and my players had a blast. This mod has a lot of variety, including skill checks, combats, and role play. I was able to keep it within the 2 hour time frame easily, and the rewards are quite good. The FG module is well done, and makes this a very easy adventure to grab and run if you use Fantasy Grounds. Overall, I'd say this is a solid buy
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This is a very well done module. It is made up of 4 mini-adventures which each showcase different types of play. This would be an excellent module to use to introduce new players to D&D, especially any players who have attended a convention before. It also includes adjustments for more experienced players. This also comes with a Fantasy Grounds module which is very well done and makes running the adventure on Fantasy Grounds a breeze. I highly recommend this module
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This was a really fun module to run. My players had a lot of fun choosing monster bodies and then trying out the various abilities. The story was easy to grasp and easy to relate to the players. The two bonus objective could really flesh this out into a 4 or 5 hour module if thats what you are looking for. I ran this on Fantasy Grounds, and the included module was well done and made prep a breeze.
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Just ran this last night on fantasy grounds. This is a top-notch adventure. I has combat, roleplay, puzzles, the works. The map is excellent as well. So far the tenets of bane series has been a great series of adventures, and I look forward to running the rest. If you are looking for some quality, two-hour adventures that your players will love, do yourself a favor and pick these up.
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Ran this as a one-off for my group when a couple of players were missing. We all loved the weirdness, the cyberpunk themes, and the quirky NPC's The art is fantastic, and the adventure is very well written.
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Creator Reply: |
Thanks for taking the time to leave a review! I’m glad you enjoyed the adventure! |
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I really enjoyed this module. I ran it without having run or played any of the previous 2 modules in this series, and it was no problem. The module is very well laid out and easy to prep and run. I ran this using fantasy grounds, and the included fantasy grounds mod made running it a breeze. This is one of the best fantasy grounds conversions I've run across, with all the different difficulty adjustments already set up so you just have to choose one, and even some of the special effects that NPC's grant your players already coded in a drag and droppable effects. Little touches like this show that the authors are very invested in making this module as easy to run as possible. I highly recomment this module, whether you are using fantasy grounds or not, and I will definitely be picking up the other 2 in the series and checking them out.
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This is a great module with some fun and creative sea-based encounters. The fantasy grounds conversion is very well done, and makes it a breeze to run. If you are looking to flesh out an ocean campaign, I highly recommend this mod.
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Creator Reply: |
ThanX Timothy for the great review. |
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This is a well done module, and I like these ship combat rules better than the ones in Ghosts of Saltmarsh. I also think this is a very well done Fantasy Grounds conversion, especially the little extra tips on how to implement the combat rules in Fantasy Grounds. My players enjoyed the ship combat, and it went very smoothly. Good Job!
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I think this is a good add-on to waterdeep:dragon heist. I ran the hardcover recently and used this as my villian choice. Several of my players had run the hardcover previously, so they were suprised when the villain was revealed. I do wish this had a DM quest associated with it, I felt as if I gave a little something up by not getting one, but not a huge deal. Since I ran my game on fantasy grounds, having this in fantasy grounds format would have made for a lot less flipping between fg and the pdf, and it should be easy to convert since its mostly text. I would definitely recommend this supplement if you are looking for something a little different than what is provided in the book.
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Ran this today on fantasy grounds. This is an enjoyable adventure, well written and it sets up a pretty interesting story. The Fantasy Grounds conversion is well done, with some nice maps added in and the encounters well set up. Highly recommended.
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This is a good little mod. It could run long depending on what your characters do, so be aware of that. There are lots of opportunities for roleplay, and a neat concept. I am interested to see where the next 2 in this series go.
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Just ran this today on fantasy grounds. I realy enjoyed this mod. It is well written and easy to follow, and there are a lot of possible ways it can go. I have seen some reports about the length, but I was able to easily complete the mod in 2 hours. If you are looking for a good mod thats easy to run, pick this one up.
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This is a very cool product! I have played through about an hour of it, and it doesnt take long to get absorbed into the story. The format is perfect for fantasy grounds, and the mechanics work perfectly so far. I am looking forward to playing this more, and seeing where it goes. I would recommend this to any fantasy grounds user for some good solo fun. And you also get a bunch of cool, gridded maps in the deal. Pick this one up!
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This is a cool into adventure to Tomb of Annihilation, and it even comes with a fantasy grounds mod, which is a huge plus for me. The only bummer is that it isnt AL-legal, but dont let that keep you away.
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This is a great adventure that is easy to run and lots of fun. I ran this on fantasy grounds and it was easy to convert, and I and my players had a blast. I highly recommend this adventure.
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