This adventure is very simple. On its own, the adventurers follow a single path straightforward and have almost no NPC interactions. The simplicity of the adventure can be better for a newer DM, but might feel limited for a more practiced DM.
Since there is less story, the adventure is more combat-oriented. However, I found the combat lacking. When I ran this, we had a strong party. Most combats were adjusted to have two enemies, so encounters ended quickly having six players versus two monsters. Note: Not all creatures in the adjustments have their stat blocks included in the adventure.
As a standalone, I would recommend "Facing the Dark" for a newer DM still learning because it is easy to manage, but others might want an adventure with more content. I haven't seen the full campaign, so I can't speak to how this fits into the rest of the CCC-GHC arc.
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