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Stellar Adventures $14.00
Average Rating:4.5 / 5
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Stellar Adventures
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Stellar Adventures
Publisher: Arion Games
by Andrew D. [Verified Purchaser]
Date Added: 06/10/2023 10:31:13

I think my one big complaint about Stellar Adventures is that there should of been a version of it back in the early 1990s alongside the original Advanced Fighting Fantasy. It would have made a significant difference to me. Back then first edition Advanced Fighting Fantasy and Dungeons & Dragons were the only RPG systems I were familiar with. Stellar Adventures benefits from a fast and simple character creation system, which allows you to create proper heroes with a reasonable number of skills. The combat system is heroic with in its way reasonable cinematic realism.



Rating:
[4 of 5 Stars!]
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Stellar Adventures
Publisher: Arion Games
by Michael H. [Verified Purchaser]
Date Added: 08/08/2022 08:51:03

Just a quick scribble.

There are some things I don't like here.

  1. Whilst the writing is very good, it's overly wordy, I think a good editor (like me) would have shaved a few pages off the manuscript. Obviously this is purely subjective and the next reader in line would probably disagree with me.

  2. I just don't like the basic Skill/Stamina/Luck system. It worked in the game books but with multi-player games, it's clear what the best mix is and the players will likely end up with similar characters because of this.

  3. Finally, the overall layout is not to my liking, it really does look like a word document. The artwork seems to be stock and, frankly, not very good. Frequently, paragraphs will be broken by random bits of art; a common one is merely a strange code: "GH08.12 arrow up". No idea. The point is they are superfluous, drag out the size of the document and should be removed.

However, it took about 15 minutes and half a page to house-rule it to the way i wanted. There's a reason:

This game is deceptively massive. And modular.

Massive because it effortlessly encompasses most sci-fi genres and games from Traveller to Star Wars or Tron and in those between. I bought Stellar Adventures because i wanted a more manageable system to run my Traveller games—I’m getting too old for all the work—and I can. Everything is here, star system creation, trading, interstellar travel, low-key. It's all I need.

It’s modular so, the bit of house ruling I did at the top of the game isn’t going to impact elsewhere because you can bolt on your choices where you like—the modues are practically self-contained.

A lot of work went in to this project and it’s shows. A clever design that covers a lot of ground. Excellent.



Rating:
[5 of 5 Stars!]
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Stellar Adventures
Publisher: Arion Games
by Terry d. [Verified Purchaser]
Date Added: 07/31/2019 01:37:32

I really love this book. Just like in the Fighting Fantasy series of gamebooks on which Advanced Fighting Fantasy is based, this addition to the ruleset begins to open up the genre-crossing beauty of the game. No longer do AFF adventures need to be confined to fantasy only - now whole worlds and everything in between are available for exploration. And the sheer breadth of possibilities is really impressive. Stellar Adventures maintains the elegant simplicity of Fighting Fantasy itself, but still manages to give you tools for a wide variety of styles of 'sci-fi' play, especially when combined with the standard AFF rulebooks. Want a post-apocalyptic, Mad Max style adventure, where you can battle bandits in high-speed armoured vehicles? Or Star Wars-like space opera, with android characters and strange mental powers? Cyberpunk technology? Star Trek style planet hopping, where you can encounter civilisations from medieval to futuristic? Stellar Adventures has got you covered on all these counts. If you are in the least bit interested in sci-fi play of any kind, DO NOT MISS THIS BOOK!



Rating:
[5 of 5 Stars!]
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Stellar Adventures
Publisher: Arion Games
by Pierre S. [Verified Purchaser]
Date Added: 12/11/2018 22:55:12

This is a 128-page .pdf in full-sized pages, and may not mean much to most people, except to those who had read the FIGHTING FANTASY pick-a-paragraph adventure-books, initiated by (the British) Steve Jackson in the 1980s and 1990s. There were a few books with science-fiction settings, such as "Starship Traveller", and so STELLAR ADVENTURES has expanded rules resembling the ADVANCED FIGHTING FANTASY RPG already released. The game uses only six-sided dice.

Characters have the 3 characteristics resembling the character stats of the books: SKILL, STAMINA and LUCK. But psionic characters also get PSIONICS, and Robot characters get a TECH characteristic. In addition there is a list of 37 Special Skills: science-fiction abilities which add to your base SKILL stat. Players add SKILL to Special Skill, and any modifiers, and roll at or under that amount with 2d6 (double 1's is automatic success, double 6's automatic fumble). Combat is an exception, however: there is a roll-over mechanic for Combat where you must beat the total assets of the opposition. Optionally, the combat rules can be harmonized with the roll-under mechanism of skill-use. Weapon damage is figured with a 1d6 roll and look-up tables to convert the roll into an actual damage amount for that weapon (you can boost the roll to a "7+" under certain conditions).

In character creation, a list of Talents exists, and optionally, a list of Mutations. The game then covers the SF bases with lists for Weapons, Armour (British spellings, don'tcha know!), Cyberware, Equipment, then sections on Robots and Vehicles and different Modules available to customize them. Starships, starship Modules and starship combat are covered, and also the various psionic powers called Traditions. Aliens and alien Talents get their chapter. In the chapter on Director's Advice, star-system generation is covered (six-sided dice are dropped on a sheet of paper to give the position of stars in a star-sector, and the basic number of planets around them! The rules then elaborate for other, more unusual star-systems and drill down to planetary placement as well.) Some tables, character and vehicle sheets are at the end of the book.

The skills and talents are beautifully described to evoke tense SF action moments. I loved that, that got me going with some ideas. But one weakness is that most of the Weapons, Armour, Equipment and Module lists are out of alphabetical order (except for the ordered list of Alien Talents). It may make for a mad scramble if players have to look up information in a pinch. Maybe you have to set up electronic index-cards for this stuff for a quicker look-up.

Some supplements have also been released, such as the ample Starship Catalogue adding many more starships, some .pdfs of printable stand-up Minis (figures), and a lengthy campaign called The Kaladarian Response.



Rating:
[4 of 5 Stars!]
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Stellar Adventures
Publisher: Arion Games
by James M. [Verified Purchaser]
Date Added: 07/05/2017 07:11:08

A superb addition to the Advanced Fighting Fantasy RPG. Lots of rules will also fit in perfectly with a fantasy genre. A worthwhile purchase.



Rating:
[5 of 5 Stars!]
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