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Dungeons & Delvers - Black Book
Publisher: Awful Good Games
by Darcy D. J. [Verified Purchaser]
Date Added: 08/03/2017 12:44:52

Dungeons & Delvers is a really good alternative if you want to play something close to ealier edition of Dungeons & Dragons, but with simplicity and internal consistency. Each class had his own flavor, in form of Talent (a mix between D&D 3.5's Feats and D&D 4th's Powers) who can be choose level be level, letting you personalise your character in a easy and friendly way.

Caster uses a system close to Spell Points instead of be Vancian-based, and each class comes with an alternative ways to recharges it. Cleric can pray and make sacrifices, while Wizard need take short rest to recharge.

In 141 pages, the books comes with 4 races (Human, Elf, Dwarf and Kodold, the last one are nice variant of the older Halflings and Gnomes) and classes (Cleric, Fighter, Rogue and Wizard), who is this book are limited to 5 levels. A pretty complete Equipment section, rules for Crafting (pretty close for the ones of Witcher), a GM section AND a little Bestiary. And let's not forget about Traps & Treasures.

Pretty robust book if you ask me.

In the Appendix, there is three more classes (Monk, Ranger and Warlock) and two more races (Cambion, Sin-Flavored Tiefling, and Tarchon, rage-filled Dragonborns), and a variant Wizard (The Vancermancer, more close to old Vancian-style Wizard, but it his own twist) and more monsters, and talents options.

In other words, waiting you wait for?



Rating:
[5 of 5 Stars!]
Dungeons & Delvers - Black Book
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