A good solo. With 29 pages of adventure, there are a substantial number of encounters.
Good points:
(i) A variety of encounters, not all combats. Careful reading of the text will give clues for avoiding some combats or hazards, or how to tip
the scales in the PC's favour.
(ii) Foreshadowing of the ultimate villain.
(iii) Linear with branches.
(iv) More than one ending, with different degrees of success possible.
Possible improvements:
(i) For some entries, where "go to 22A" is written, "go to 12C" may be better. See 3A; 5A; 10A; 12D.
(ii) Sometimes compass directions are used. It would be better to use these all the time, or not at all. Those drawing a map may get
confused.
Recommended.
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