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DDAL07-03 A Day at the Races (5e)
Publisher: Wizards of the Coast
by Emory P. [Verified Purchaser]
Date Added: 02/08/2018 21:59:54

This is a VERY fun module. The key points to make it exciting and fun for your players depend on the section. In the first part, let them explore and investigate as they please. Being familiar with the Port Nyanzaru races as described in the ToA hardcover is highly suggested (and are used almost verbatim in the module, so no worries if you don't have access to the ToA HC,) and familiarty with real-world professional auto or horse racing culture can be helpful in fleshing out a vibrant series of encounters.

In the second part, it is all about keeping it fast-paced and exciting. The system of random rolls described in the module can be used but it is just as easy to adapt any system you are comfortable with to determine the interactions of the players and NPCs during the race. For inspiration, look to films and video clips with iconic chase scenes. Use classic tropes to your advantage; there's nothing more satisfying than seeing your players' joy when they discover their opponents are falling behind because of running into a random cart full of fruit...

The final part is a fairly standard combat encounter. Adjust as necessary, but there's nothing out of the ordinary. The stakes can be high, but that's at your discretion per usual.

Most importantly: have fun yourself. These are an exciting series of races. Pull out your best celebrity impression for an announcer (I went with William Shatner, myself,) or for an added challenge do two commentators. Your table will love it.

As for the important real-world details: even with my players doing their own "investigation" in the first part, we clocked in right at the two-hour mark. Your experience may vary, or course.



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Emory P. [Verified Purchaser]
Date Added: 01/27/2018 16:03:37

This is a reasonable introduction to ToA, and a good way for DMs with regular tables to allow the players to build up their connections and non-material resources which will be critical to success while under the effects of the Death Curse. It fleshes out Port Nyanzaru in a way that makes it more relevant to AL play, and the missions are indicative of the dangers of Chult: i.e. one wrong move and welcome to your surrogate, player.

That being said, if you are an immersive DM that puts a lot of effort into building the world and affecting unique voices/personalities to your NPCs and your players are very thoughtful and strategic each section is going to take WAY longer than one hour. The prelude and first mission took about two hours total for my regular table because they wanted to jump around and meet all their faction reps first.



Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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INDEX CARD RPG Core 2E
Publisher: RUNEHAMMER GAMES
by Emory P. [Verified Purchaser]
Date Added: 05/23/2017 21:43:10

Quick review: Index Card RPG is brilliant. I've thought D&D 5e was as clean and streamlined a tabletop system as you could get, but I was wrong. Some highlights: -Truly self-contained. No marketing BS here: everything you need is in this product; settings, monsters, encounter design. What took WotC ~5-600+ pages Runehammer Games gets done in less than 150.

  • No derivative maths.
  • Banana-scale movement. Instead of watching hours of Master Ferinale on his YouTube channel just get this ruleset. Everything he has ever suggested, discussed, or shown in his videos is distilled into this pocket-size wonder. But still go watch his videos at Drunkens & Dragons. They're amazing.


Rating:
[5 of 5 Stars!]
INDEX CARD RPG Core 2E
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