What a breath of fresh air...great system! It takes five to ten minutes for players to create a character with....well...character!! Games all of a sudden became more descriptive and roleplaying increased, along with a sense of danger. The reduction in complexity somehow allowed us all, DM and players, to free up from mechanics and PLAY!
Two sessions played so far, with four 40+ year DnD Veterans, and two less than a year experience, and ALL loved the sessions and are asking for more.
Simple and public target numbers really do catch players attention when they enter a new area and the target goes up. They know it just got tougher and more dangerous. Creative timers, interspersed with effort, made our table more exciting and no one has needed to look up a rule for eight hours of play. Prep time is more creative and ideas flow because there is less restriction. I could go on and on...
Simply put, this system makes it fun to ROLEPLAY with excitement, danger, drama, and also story. GET THIS GAME!